When we set out to create the Emperor Edition environment, we wanted to make a fun, interesting environment that had something for everyone. We feel that we have done a pretty good job of reaching this goal. While attending a 16 man tourney recently, there were 14 different strongholds being played. Everyone seemed to have a great time. Everyone except a few, and those few were the people who played against a Raido no Oni combo deck. This deck works to try and get as many Raido no Onis into play on turn two, taking anywhere from 2-4 provinces on the second turn, with reliability. The deck is plenty manageable if you are ready for it. For example, I personally went 4-0 against the deck, and in the Kolat Edition tournaments we have had thus far, the deck has had little success. The deck has also been tested very heavily by our play test teams around the world and it has had a less than 50% win percentage against the field.
However, the deck creates a very Negative Play Experience, a term I do not use lightly, often times never allowing your opponent to buy a single personality. And even though the deck is not likely to ever win a tournament, when it is unleashed on the unsuspecting or the casual player, it is enough to make them possibly want to quit the game, which is bad for everyone. In other words, it may not make the cut at a tournament, and if it does it likely will not make it very far into the elimination rounds, but it can be very devastating to the experience of those at the middle and lower end tables. L5R has always been very concerned with the experience all players have at a tournament, not just those who make the elimination rounds.
So with this I have decided to issue erratum to Raido no Oni. Effective immediately, the following trait will be added to Raido.
Will only enter play from a province.
We hope this erratum will get Emperor back on course where we want it to be, and we look forward to having the most successful arc in L5R’s history!



















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