| # | Rarity | Title | Type | Faction | F | C | HR | G | PH | Fo | Text |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | U | Are You With Me? | Event | All Followers in the game cost 6 less Gold, to a minimum of 1, until the start of your next turn. | |||||||
| 2 | R | Birth of the Anvil | Event | Each player may draw two Fate cards and also permanently lower his maximum hand size by two. | |||||||
| 3 | R | Birth of the Sword | Event | Each player gains two Honor and may draw one Fate card. | |||||||
| 4 | F | Boastful Proclamation | Event | If this Province is destroyed by an attacking army before
the start of your next turn, then at the end of resolution, every
Personality attacking it gains +1F/+1C permanently and the Attacker may draw
a card. Otherwise, at the start of your next turn, this Province permanently
gains +3 Strength and you gain 3 Honor. Discard this Event without
resolution if none of the other players controls a Personality. |
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| 5 | R | Boundless Sight | Event | Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up. | |||||||
| 6 | R | Celestial Alignment | Event | Until the beginning of your next turn, Shugenja Personalities need not bow to cast Spells or Kihos or to use innate abilities. Until the beginning of your next turn, no action on each Spell and Kiho card can be used more than once and no innate ability can be used more than once. | |||||||
| 7 | R | Chrysanthemum Festival | Event | Each player gains a Province to the left of his leftmost Province. | |||||||
| 473 | F | Court Intrigue | Event | If you control the Imperial Favor, you may discard it to give each of your Courtiers the following ability until the beginning of your next turn: "Political Open: Bow this card during the Action Phase to bow a non-Unique Personality with lower Personal Honor." | |||||||
| 8 | R | Doom of the Dark Lord | Event | Until you are eliminated, all players draw an additional Fate card during their End Phases, and each time a player needs to draw a Fate card but cannot because his Fate deck is empty, destroy his rightmost Province. | |||||||
| 475 | U | Dragon's Strength | Event | If you have a Clan Champion from your Faction in play, each of your Personalities permanently gains +1F/+1C. | |||||||
| 9 | R | Far from the Empire | Event | For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory. | |||||||
| 10 | U | The Heavy Shadow of Fear | Event | Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions. | |||||||
| 11 | F | Imperial Ambassadorship | Event | Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck. | |||||||
| 12 | U | Imperial Quest | Event | Target a Personality with more than 2 Chi. Bow that Personality, who may remain bowed by his controller. Until the Personality straightens or leaves play, the Personality's controller gains 2 Honor each time he chooses not to straighten the Personality during his Straighten Phase. Dishonor the Personality if he straightens before his controller's third Straighten Phase from now. | |||||||
| 13 | U | In Time of War | Event | For the rest of the game, no player's Family Honor may rise over 5 points from what it was when the turn began. This applies only to total Family Honor, and does not modifyi ndividual losses or gains. | |||||||
| 14 | R | Kachiko's Promises | Event | Until the beginning of your next turn, other players must discard a card from their hands as an additional cost of playing a card that targets you or any of your cards. | |||||||
| 16 | U | Moon and Sun | Event | Each player may search his Dynasty discard pile for an Event, show it to all players, and shuffle it into his deck. Each Event reshuffled this way that has not already had its maximum number of resolutions changed by other effects may resolve two times this game instead of once. | |||||||
| 17 | R | My Enemy's Weakness | Event | Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time. | |||||||
| 18 | U | Naga Storm Mirumoto Mountain | Event | The next time this game a player has two or more of his Provinces destroyed during the same turn, negate the second destruction. | |||||||
| 19 | R | New Emerald Champion | Event | Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion." | |||||||
| 482 | F | New Year's Celebration | Event | Each player discards his hand, then draws five cards. | |||||||
| 20 | U | Norikazu's Ravings | Event | Until the end of the game, destroy each Spell after it is cast. | |||||||
| 481 | F | Occult Murders | Event | Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right. | |||||||
| 21 | F | Poetry Contest | Event | Beginning with the player to your left and proceeding in turn order, each player has one chance to bow a Poet or Courtier Personality he controls. The Personality with the single highest Personal Honor, if any, gains 4 Honor. All other players who bowed a Personality gain 1 Honor. | |||||||
| 22 | F | Proposal of Peace | Event | Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play. | |||||||
| 23 | F | Regions of Rokugan | Event | Beginning with you and proceeding in turn order, each player may search his Dynasty deck for a Region and attach it to one of his Provinces that does not have a Region. | |||||||
| 24 | U | Restoring the Doji Treasury | Event | Each player may search his Dynasty deck for one Gold-producing Holding, lower its Gold cost by 3, and put it into play bowed, paying all remaining costs. | |||||||
| 25 | U | Shadow of the Dark God | Event | Permanently lower the strength of each Province by 1. | |||||||
| 15 | F | The Shogun's Fealty | Event | If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of your next turn. | |||||||
| 26 | U | Wisdom Gained | Event | Each player may search his Fate deck and discard pile for
an Elemental Ring, show it to all players, and put it in his hand. |
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| 27 | C | Blacksmiths | Holding | 2 | 4 | Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every
Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor. |
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| 28 | F | Copper Mine | Holding | 2 | 2 | Bow Copper Mine to produce 2 Gold. If you are a Lion Clan player, bow Copper Mine to produce 3 Gold. |
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| 29 | U | Daidoji Merchants | Holding | 3 | 5 | Daidoji Merchants costs 1 less Gold for Crane Clan and
Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces. |
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| 30 | C | Devout Acolyte | Holding | 2 | 3 | Retainer Bow Devout Acolyte to produce 2 Gold. Bow Devout Acolyte to produce 4 Gold when paying for a Temple, Shrine, or Oracle. Reaction: Once per turn, produce 1 Gold when paying for an action on a Temple, Shrine, or Oracle. |
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| 31 | F | Dragon Dancers | Holding | 2 | 3 | Bow Dragon Dancers to produce 2 Gold. Bow and destroy Dragon Dancers to produce 4 Gold. |
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| 32 | U | Fantastic Gardens | Holding | 2 | 7 | Fantastic Gardens costs 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor. |
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| 33 | F | Geisha House | Holding | 2 | 2 | Bow Geisha House to produce 2 Gold. If you are a Scorpion Clan player, bow Geisha House to produce 3 Gold. |
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| 34 | F | Gifts and Favors | Holding | 2 | 2 | Bow Gifts and Favors to produce 2 Gold. Reaction: During your End Phase, if you've brought no Gold-producing Holdings into play this turn, bow your Stronghold to search your deck, then face-down Provinces, for this card. Put the first Gifts and Favors you find into play bowed. If you find none, you lose the game. |
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| 35 | F | Gold Mine | Holding | 2 | 2 | Bow Gold Mine to produce 2 Gold. If you are a Dragon Clan player, bow Gold Mine to produce 3 Gold. |
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| 36 | U | Grove of the Five Masters | Holding | 2 | Unique Limited: Bow Grove of the Five Masters to search your Fate deck for a Kiho. Show it to all players, put it in your hand, and discard one card from your hand. |
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| 485 | C | The Hiruma Dojo | Holding | 3 | 4 | Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4. |
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| 37 | R | Honor's Lesson Dojo | Holding | 4 | Unique Reaction: After all players pass consecutively in a battle but before Delayed Terrains (if any) resolve, bow Honor's Lesson Dojo to take one Battle or Open action. |
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| 38 | C | House of the Red Lotus | Holding | 2 | 2 | Geisha House Bow House of the Red Lotus to produce 2 Gold. Political Reaction: Before another player gains Honor from bringing a Personality into play, bow House of the Red Lotus to lower the gain by one. Lose 1 Honor. |
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| 39 | F | Iron Mine | Holding | 2 | 2 | Bow Iron Mine to produce 2 Gold. If you are a Crab Clan player, bow Iron Mine to produce 3 Gold. |
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| 40 | U | Ki-Rin's Shrine | Holding | 2 | Unique While Ki-Rin's Shrine is in play, the Chi of your Personalities cannot be lowered below their Personal Honor, unless the loss is caused by your cards or Stronghold or by tokens they created. |
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| 41 | U | Ki-Rin's Shrine | Holding | 7 | Experienced * Unique While Ki-Rin's Shrine is in play, your Human Personalities gain +1F/+1C and your Dragon Clan Personalities gain +1 Personal Honor. |
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| 42 | R | Kisada's Shrine | Holding | 2 | Unique Reaction: Bow Kisada's Shrine after one of your Samurai Personalities with Yu is destroyed to return that Personality to play, bowed, in your home, ignoring all costs and restrictions. |
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| 43 | F | Kobune Port | Holding | 2 | 2 | Port Bow Kobune Port to produce 2 Gold. If you are a Mantis Clan player, bow Kobune Port to produce 3 Gold. |
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| 44 | R | Lion Scout | Holding | 2 | 3 | Retainer * Unique Bow Lion Scout to produce 2 Gold. Reaction: Bow Lion Scout when one of your Lion Clan Personalities performs a Tactical action. The Personality may perform one additional Tactical action this battle, but it must be a type of Tactical action he did not perform previously this battle. |
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| 45 | F | Marketplace | Holding | 2 | 2 | Bow Marketplace to produce 2 Gold. If you are a Crane Clan player, bow Marketplace to produce 3 Gold. |
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| 46 | C | Master of Bushido | Holding | 3 | Retainer Political Reaction: Bow Master of Bushido to negate an Honor gain. This cannot negate a gain resulting from winning a battle or duel or a gain belonging to a player who has less than his starting Family Honor. |
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| 47 | U | Master Painter | Holding | 3 | 9 | Retainer * Unique Limited: Bow Master Painter to gain 3 Honor. |
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| 483 | F | Obsidian Mine | Holding | 4 | 3 | Shadowlands * Lose 3 Honor. Bow Obsidian Mine to produce 4 Gold. Lose 3 Honor. |
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| 48 | U | Oracle of the Void | Holding | 10 | Retainer * Unique Elemental Limited: Bow Oracle of the Void and pay 1 Gold to either draw a Fate card or discard a card from your hand. Show the card to all players. Elemental Reaction: During your End Phase, if you have fewer than five cards in your hand, bow Oracle of the Void to draw cards until you have five in your hand. Lose 2 Honor each time you draw. These losses cannot be modified. |
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| 49 | R | Phoenix Library | Holding | 2 | 3 | Unique Bow Phoenix Library to produce 2 Gold. Reaction: Bow Phoenix Library after you attach a Spell from your hand to one of your Phoenix Clan Personalities to draw a card. |
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| 51 | C | Rice Paddy | Holding | 2 | 2 | Farm Bow Rice Paddy to produce 2 Gold. Battle: Bow and destroy Rice Paddy to bow a Follower attacking one of your Provinces. |
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| 52 | F | Sanctified Temple | Holding | 2 | 2 | 4 | Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor. |
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| 53 | R | Scorpion Distracter | Holding | 2 | 3 | Retainer * Unique Bow Scorpion Distracter to produce 2 Gold. Political Reaction: Bow Scorpion Distracter and one of your Scorpion Clan Personalities to cancel a target Political action unless its player pays an amount of Gold greater than twice your performing Personality's Chi. |
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| 54 | C | Shackled Oni | Holding | 3 | 4 | Retainer * Oni * Shadowlands * Lose 3 Honor. Bow Shackled Oni to produce 3 Gold. Open: Bow and destroy Shackled Oni to give a Shadowlands card +2F. |
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| 55 | R | Shadowlands Bastion | Holding | 2 | 3 | Shadowlands * Unique * Lose 4 Honor. Bow Shadowlands Bastion to produce 2 Gold. Bow Shadowlands Bastion to produce 4 Gold when paying for a Shadowlands card. |
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| 56 | C | Shinmaki Monastery | Holding | 2 | 2 | Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality. |
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| 57 | F | Shokansuru | Holding | 5 | 4 | Retainer * Shadowlands * Lose 2 Honor. Bow Shokansuru to produce 5 Gold when paying for an Oni. Bow Shokansuru to pay the entire Gold cost of a Summon card. |
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| 58 | U | Shrine of Stone | Holding | 3 | Singular Open: Bow Shrine of Stone during another player's Action Phase to straighten one of your bowed Personalities. |
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| 59 | C | Silk Works | Holding | 4 | 5 | Bow Silk Works to produce 4 Gold. | |||||
| 60 | F | Silver Mine | Holding | 2 | 2 | Bow Silver Mine to produce 2 Gold. If you are a Phoenix Clan player, bow Silver Mine to produce 3 Gold. |
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| 61 | C | Simple Huts | Holding | 5 | 1 | Bow Simple Huts and one of your Farms to produce 5 Gold. | |||||
| 62 | F | Stables | Holding | 2 | 2 | Bow Stables to produce 2 Gold. If you are a Unicorn Clan player, bow Stables to produce 3 Gold. |
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| 63 | U | Tangen's Lies | Holding | 6 | Unique * Costs 2 less Gold for Scorpion Clan players. Reaction: After another player takes a Political action, bow Tangen's Lies to draw a Fate card. Reaction: After another player takes a Political action, bow Tangen's Lies to force that player to discard a card of his choice from his hand. |
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| 64 | F | Trading Grounds | Holding | 1 | 2 | Bow Trading Grounds to produce 1 Gold. Bow Trading Grounds to produce 4 Gold when paying for a Holding. |
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| 50 | F | Treasure Hoard | Holding | 2 | 2 | Bow Treasure Hoard to produce 2 Gold. If you are a Ratling player, bow Treasure Hoard to produce 3 Gold. |
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| 65 | R | Unicorn Marketeer | Holding | 2 | 3 | Retainer * Unique Bow Unicorn Marketeer to produce 2 Gold. Reaction: After you attach an Item from your hand to one of your Unicorn Clan Personalities, bow Unicorn Marketeer to draw a card. |
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| 66 | C | Hida Hitoshi | Personality | Crab | 2 | 3 | 3 | 6 | 2 | Crab Clan Samurai Hitoshi gains +1F while he has one or more Followers. Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force. |
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| 73 | R | Hida Isamu | Personality | Crab | 5 | 4 | 3 | 10 | 2 | Crab Clan Samurai * Unique * Soul of Hida Tsuneo Your other Personalities gain +2F while in a defending army with Isamu. |
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| 67 | U | Hida Kosho | Personality | Crab | 5 | 3 | 5 | 10 | 3 | Crab Clan Samurai * Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser. |
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| 68 | F | Hida Kuon | Personality | Crab | 10 | 5 | 3 | 15 | 2 | Crab Clan Champion * Samurai * Double Chi * Yu 10 Experienced 3 * Unique * Will only join a Crab Clan player. As you are bringing Kuon into play or overlaying him, you may bow any number of your Followers to lower his Gold cost by the number bowed. Battle: Discard a card from your hand to force all opposing players to discard a card from their hands. |
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| 69 | R | Hida Reiha | Personality | Crab | 4 | 4 | 2 | 8 | 2 | Crab Clan Samurai * Yu 5 Experienced * Unique Followers gain Yu +2 while attached to Reiha. |
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| 70 | C | Hida Shara | Personality | Crab | 3 | 3 | 0 | 7 | 2 | Crab Clan Samurai * Magistrate * Yu 3 Ranged attacks cannot target cards in Shara's unit. |
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| 71 | C | Hida Sunao | Personality | Crab | 5 | 3 | 2 | 10 | 1 | Crab Clan Samurai * Yu 3 Reaction: After the end of a battle Sunao was in during resolution, discard a card to straighten him. |
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| 72 | C | Hida Tenshu | Personality | Crab | 6 | 1 | - | 7 | 0 | Crab Clan Berserker * Soul of Hida Amoro Will not attach Armor. Destroy Tenshu at the end of the Resolution Segment if there was an opposing army and the army he is in had a total Force less than or equal to twice the opposing army's Force at resolution. |
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| 74 | U | Hida Utaemon | Personality | Crab | 4 | 2 | 0 | 9 | 1 | Crab Clan Berserker * Samurai Utaemon gains Force and Chi equal to the number of Followers in this unit. |
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| 78 | C | Hiruma Ashihei | Personality | Crab | 3 | 3 | - | 6 | 2 | Crab Clan Samurai * Soul of Toritaka Kitao Cancel each action that dishonors Ashihei immediately before it dishonors him. |
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| 75 | C | Hiruma Todori | Personality | Crab | 2 | 4 | 3 | 7 | 2 | Crab Clan Scout * Samurai Reaction: Once per battle, after a Follower in Todori's army bows, straighten that Follower. |
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| 77 | C | Kaiu Hisayuki | Personality | Crab | 3 | 2 | - | 6 | 1 | Crab Clan Samurai * Soul of Silence Permanently increase by 1 all Force bonuses Hisayuki receives from actions on cards that are not in this unit. |
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| 76 | U | Kuni Tansho | Personality | Crab | 2 | 3 | - | 7 | 2 | Crab Clan Shugenja * Soul of Kuni Yori Battle: Bow Tansho and discard a Fate card to force an opposing player to discard a random card from his hand. |
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| 80 | U | Daidoji Akagi | Personality | Crane | 1 | 3 | 0 | 5 | 2 | Crane Clan Samurai * Soul of Daidoji Karasu Battle: Bow Akagi for a Ranged 2 Attack. Reaction: Once per turn, before Akagi performs a ranged attack, discard a card from your hand to increase the strength of the ranged attack by the Focus value of the discard. |
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| 79 | U | Daidoji Gudeta | Personality | Crane | 2 | 2 | 6 | 8 | 3 | Crane Clan Samurai Battle: Bow Gudeta for a Ranged 4 Attack. |
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| 85 | C | Doji Domotai | Personality | Crane | 1 | 3 | 0 | 5 | 2 | Crane Clan Samurai * Soul of Doji Reju If Domotai is tied in a duel, she wins the duel instead of losing. |
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| 81 | C | Doji Gombei | Personality | Crane | 2 | 3 | 5 | 7 | 2 | Crane Clan Prodigy * Samurai * Soul of Doji Jiro Reaction: When Gombei enters a duel, discard a card from your hand as a cost. When focus cards are revealed, you may select one card Gombei focused whose Focus value equals its printed Focus value. Double the Focus value of that card. |
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| 82 | C | Doji Jotaro | Personality | Crane | 2 | 4 | 8 | 8 | 3 | Crane Clan Samurai * Taisa First Legion * Courtier Political Battle: Bow Jotaro to dishonor a Human Personality attacking one of your Provinces. |
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| 83 | F | Doji Kurohito | Personality | Crane | 5 | 6 | 12 | 13 | 5 | Crane Clan Champion * Samurai * Courtier Double Chi * Experienced 2 * Unique * Will only join a Crane Clan player. Bring all Winds you do not have, except the Black Heart of the Empire, into play from outside the game while you control Kurohito. Political Battle: Once per battle, issue an unrefusable challenge to a duel of Personal Honor to an opposing Personality. |
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| 84 | C | Doji Nagori | Personality | Crane | 0 | 1 | 0 | 4 | 1 | Crane Clan Storyteller * Courtier Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor. |
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| 86 | R | Doji Tanitsu | Personality | Crane | 1 | 3 | 8 | 9 | 3 | Crane Clan Imperial Advisor * Samurai Courtier * Experienced 2 * Unique Soul of Kakita Yoshi Experienced 3 Political Reaction: After you use the Imperial Favor, bow Tanitsu to gain the Favor. |
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| 87 | C | Kakita Gosha | Personality | Crane | 1 | 3 | 9 | 6 | 2 | Crane Clan Courtier Political Reaction: Bow Gosha to negate an Honor loss. If it belonged to another player, gain 1 Honor. If it belonged to you, lose 1 Honor. |
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| 91 | R | Kakita Korihime | Personality | Crane | 2 | 8 | 9 | 12 | 4 | Crane Clan Iaijutsu Master * Samurai * Double Chi Unique * Soul of Kakita Toshimoko Experienced Korihime will not refuse challenges. Lose 5 Honor each time Korihime loses a duel. Limited: Bow Korihime to issue an unrefusable challenge to a dishonored Personality. |
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| 89 | R | Kakita Mai | Personality | Crane | 0 | 2 | 0 | 7 | 3 | Crane Clan Courtier * Experienced * Unique Soul of Kakita Ichiro Experienced Political Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality issue a challenge to the other Personality. The other Personality may refuse the challenge by losing 4 Family Honor. This loss cannot be modified. |
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| 88 | C | Kakita Mai | Personality | Crane | 0 | 1 | 0 | 7 | 3 | Crane Clan Courtier * Soul of Kakita Ichiro Mai may lobby for the Imperial Favor even if you have lobbied exactly once already this turn. |
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| 90 | C | Kakita Masazumi | Personality | Crane | 3 | 4 | 6 | 9 | 3 | Crane Clan Hero * Samurai * Soul of Kakita Kaiten Reaction: When Masazumi enters a duel, he gains a Chi bonus equal to his Personal Honor until the end of the duel. |
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| 92 | C | Hitomi Daisetsu | Personality | Dragon | 2 | 2 | 0 | 5 | 2 | Dragon Clan Monk * Tattooed Soul of Hoshi Maseru Reaction: Once per turn, after Daisetsu bows to cast a Kiho, straighten him. |
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| 98 | C | Hitomi Mae | Personality | Dragon | 3 | 2 | 0 | 7 | 2 | Dragon Clan Monk * Acolyte of Fire * Soul of Takao Elemental Reaction: When Mae enters a duel against an opponent with higher Chi, Mae has the first opportunity to focus or strike. Elemental Reaction: When Mae enters a duel while you have a Ring of Fire in play, destroy one Weapon attached to her opponent. |
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| 93 | R | Hoshi Wayan | Personality | Dragon | 3 | 4 | - | 7 | 2 | Dragon Clan Monk * Tattooed Experienced 2 * Unique Limited: Once per turn, place a Tattoo token on Wayan. Reaction: After Wayan gains a Force bonus, remove a Tattoo token from him to raise the bonus by his Personal Honor until the end of the turn. |
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| 94 | U | Kitsuki Iweko | Personality | Dragon | 1 | 4 | 0 | 7 | 2 | Dragon Clan Samurai * Magistrate Tactician * Soul of Kitsuki Kaagi Reaction: After another player's target Personality refuses a challenge, bow Iweko to issue an unrefusable challenge to that Personality. |
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| 96 | C | Mirumoto Gonkuro | Personality | Dragon | 2 | 4 | - | 6 | 3 | Dragon Clan Samurai Soul of Mirumoto Daini |
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| 97 | C | Mirumoto Tsuge | Personality | Dragon | 2 | 4 | 5 | 8 | 3 | Dragon Clan Samurai * Tattooed Tsuge gains +1F/+1C while opposing one or more Phoenix Clan Personalities in a battle or duel. Once per turn, after Tsuge issues a challenge but before the duel begins, draw a card. |
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| 99 | C | Tamori Chieko | Personality | Dragon | 1 | 3 | 2 | 5 | 2 | Dragon Clan Shugenja * Tattooed When Chieko enters play, you may discard a Fate card to draw a card. |
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| 100 | C | Tamori Hiroko | Personality | Dragon | 1 | 4 | 4 | 8 | 2 | Dragon Clan Shugenja Reaction: After you discard a card from your hand without playing it, bow Hiroko to draw a card. (This includes Focus cards, but not until the duel ends.) |
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| 102 | R | Tamori Shaitung | Personality | Dragon | 3 | 5 | - | 9 | 2 | Dragon Clan Shugenja * Tamori Family Daimyo Experienced * Unique Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own. Open: Bow Shaitung to bow a Shugenja. |
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| 101 | C | Tamori Shaitung | Personality | Dragon | 3 | 3 | - | 7 | 2 | Dragon Clan Shugenja Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell. |
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| 103 | U | Togashi Jusai | Personality | Dragon | 2 | 2 | 4 | 7 | 1 | Dragon Clan Tattooed Man * Monk * Samurai Soul of Togashi Mitsu Open: Jusai gains one to five +1F/+1C Fire tokens. For the rest of the game, Jusai cannot have more than five Fire tokens, and while he has any Fire tokens, he cannot straighten, removes one Fire token instead of straightening during the Straighten Phase, and bows after any battle he is in as if he were an attacking Personality. |
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| 104 | F | Togashi Satsu | Personality | Dragon | 6 | 6 | 8 | 14 | 4 | Dragon Clan Champion * Dragon * Monk * Samurai Cavalry * Double Chi * Tattooed * Experienced * Unique Will only join a Dragon Clan player. Need not bow to cast Kihos. Cannot cast Maho Kihos. Elemental Limited: Bow Satsu to search your Fate deck and discard pile for an Elemental Ring, show it to all players, and put it in your hand. Elemental Open: Once per turn, straighten an Elemental Ring. |
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| 95 | C | Togashi Teijo | Personality | Dragon | 3 | 3 | 0 | 7 | 2 | Dragon Clan Monk * Acolyte of the Void Soul of Koichi Elemental Limited: Bow Teijo to discard a card from your hand or from one of your Provinces. Elemental Limited: If you have a Ring of the Void in play, bow Teijo to draw a card. |
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| 109 | U | Akodo Kurako | Personality | Lion | 3 | 3 | 8 | 9 | 3 | Lion Clan Samurai * Tactician Soul of Ikoma Tsanuri Other players cannot play Terrains while Kurako is in the current battle. |
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| 110 | R | Akodo Mino | Personality | Lion | 2 | 4 | 10 | 10 | 4 | Lion Clan Samurai * Tactician * Unique Soul of Ikoma Ujiaki Experienced Battle: Once per battle, give +2F to all Lion Clan Personalities in this army while they are attacking. |
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| 117 | U | Akodo Shigetoshi | Personality | Lion | 3 | 3 | 7 | 7 | 2 | Lion Clan Samurai * Soul of Seppun Hotaitaka Reaction: Once per turn, after you attach a Follower to Shigetoshi from your hand, draw an additional Fate card during your next End Phase. |
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| 105 | C | Akodo Tadenori | Personality | Lion | 0 | 4 | 4 | 6 | 3 | Lion Clan Campaigner * Samurai * Tactician Soul of Ikoma Gunjin |
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| 106 | U | Akodo Yobi | Personality | Lion | 1 | 3 | 5 | 8 | 3 | Lion Clan Samurai * Tactician Tactical Reaction: After playing a Terrain from your hand, draw a card. Yobi does not need to be in the battle to use this ability. |
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| 107 | C | Ikoma Sume | Personality | Lion | 1 | 3 | 5 | 5 | 2 | Lion Clan Historian * Soul of Ikoma Kaoku Reaction: After a battle resolves in which an army containing your units destroyed the opposing army or a Province, bow Sume to permanently give each of your Personalities in that army +1F/+1C. Sume does not need to be in the battle to use this ability. |
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| 111 | C | Matsu Aoiko | Personality | Lion | 1 | 3 | 6 | 5 | 3 | Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking. |
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| 116 | C | Matsu Atasuke | Personality | Lion | 2 | 2 | 5 | 5 | 2 | Lion Clan Samurai * Soul of Matsu Yojo | |
| 108 | C | Matsu Ikari | Personality | Lion | 3 | 2 | - | 6 | 3 | Lion Clan Samurai * Soul of Ikoma Ryozo Move Ikari to your home, bowed, after any action resolves that requires discarding the Imperial Favor as a cost and that targets or affects any card in Ikari's battle. This happens even if the action's effects are negated. |
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| 113 | R | Matsu Kenji | Personality | Lion | 5 | 4 | 8 | 10 | 3 | Lion Clan Samurai * Taisa * Tactician * Unique Units in Kenji's army led by Matsu Personalities (including this unit) are immune to Fear. |
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| 112 | C | Matsu Mabuchi | Personality | Lion | 4 | 3 | 0 | 8 | 2 | Lion Clan Samurai * Soul of Matsu Turi Mabuchi will not lobby. Imperial Favor effects cannot target this unit. |
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| 115 | C | Matsu Michiho | Personality | Lion | 2 | 3 | 3 | 6 | 2 | Lion Clan Samurai * Soul of Matsu Toshiro Battle: Fear 4. |
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| 114 | F | Matsu Nimuro | Personality | Lion | 7 | 6 | 10 | 15 | 4 | Lion Clan Champion * Samurai * Double Chi * Tactician Experienced * Unique * Will only join a Lion Clan player. Reaction: After assigning Nimuro to an attacking army, lower the strength of each of the Defender's Provinces to 0 until the end of the turn. |
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| 121 | C | Moshi Amika | Personality | Mantis | 1 | 3 | - | 6 | 1 | Mantis Clan Shugenja * Soul of Moshi Wakiza Battle: Bow Amika for a Ranged 4 Attack. |
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| 120 | C | Moshi Kalani | Personality | Mantis | 3 | 3 | 2 | 7 | 2 | Mantis Clan Samurai * Naval Kalani gains +1F while in an army with at least one other Naval card. |
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| 123 | R | Tsuruchi Hiro | Personality | Mantis | 3 | 3 | 2 | 8 | 2 | Mantis Clan Master Bowman * Samurai * Experienced Unique * Soul of Tsuruchi Experienced Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack. |
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| 122 | C | Tsuruchi Hiro | Personality | Mantis | 2 | 3 | 0 | 7 | 2 | Mantis Clan Master Bowman * Samurai Soul of Tsuruchi All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack." Battle: Bow Hiro for a Ranged 4 Attack. |
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| 125 | C | Tsuruchi Isunori | Personality | Mantis | 3 | 3 | 3 | 7 | 1 | Mantis Clan Samurai * Naval Soul of Tsuruchi Yutaka Once per battle, one of Isunori's Followers can perform the action, "Battle: Bow for a Ranged 2 Attack." |
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| 124 | C | Tsuruchi Nobumoto | Personality | Mantis | 0 | 2 | - | 5 | 1 | Mantis Clan Skirmisher * Naval Soul of Mukami Battle: Bow Nobumoto for a Ranged 3 Attack, then send this unit home. |
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| 118 | C | Yoritomo Chimori | Personality | Mantis | 2 | 2 | - | 5 | 1 | Mantis Clan Samurai * Naval Soul of Bayushi Aramasu Open: Discard a card from your hand to give Chimori +1F. Reaction: When Chimori enters a duel, discard a card from your hand to give him +1C. |
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| 119 | C | Yoritomo Hiroya | Personality | Mantis | 2 | 2 | - | 8 | 1 | Mantis Clan Sailor * Naval * Soul of Hyobe Hiroya does not bow after battle resolution if he was in the attacking army. Reaction: When your army is returning home from a battle as the Attacker or an attacking or defending ally, bow one or more of your Ports to prevent an equal number of units from bowing due to the battle. |
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| 130 | U | Yoritomo Kajiko | Personality | Mantis | 4 | 4 | - | 8 | 1 | Mantis Clan Veteran * Samurai * Naval Soul of Yoritomo Yukue Reaction: When paying a Gold cost to gain an additional Province, bow Kajiko to lower that Gold cost to zero. |
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| 127 | F | Yoritomo Kumiko | Personality | Mantis | 6 | 5 | - | 14 | 2 | Mantis Clan Champion * Daughter of Storms Samurai * Double Chi * Naval * Experienced Unique * Will only join a Mantis Clan player. Kumiko may attach two Weapons. Weapons gain +1F/+2C while attached to Kumiko. Followers gain +1F and Naval while attached to Kumiko. Other Mantis Clan Personalities gain +2F while in an army with Kumiko. |
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| 128 | R | Yoritomo Masasue | Personality | Mantis | 4 | 3 | - | 9 | 1 | Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C. |
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| 129 | C | Yoritomo Sen | Personality | Mantis | 3 | 4 | 0 | 7 | 1 | Mantis Clan Samurai * Naval Soul of Yoritomo Okan Ranged Attacks cannot target Sen's Followers. |
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| 126 | U | Yoritomo Ukyo | Personality | Mantis | 1 | 4 | 5 | 8 | 3 | Mantis Clan Samurai * Naval * Tactician Soul of Yoritomo Kamoto Ukyo cannot have more than one Follower. Followers gain +2F while attached to Ukyo. |
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| 131 | C | Agasha Chieh | Personality | Phoenix | 2 | 4 | - | 7 | 2 | Phoenix Clan Shugenja * Magistrate Chieh is also considered a member of every family that has members in your Faction. |
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| 140 | C | Agasha Seruma | Personality | Phoenix | 2 | 2 | 5 | 5 | 2 | Phoenix Clan Shugenja * Acolyte of the Void Soul of Shiba Ningen Reaction: When Seruma enters play from a Province, refill her Province face-up. |
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| 132 | C | Asako Naokazu | Personality | Phoenix | 1 | 4 | 5 | 7 | 2 | Phoenix Clan Spellseeker * Shugenja Soul of Asako Oyo Limited: Once per turn, look at the top card of your Fate deck. If it is a Spell, you may bow Naokazu, then attach it to him without Gold cost. |
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| 133 | U | Isawa Ihara | Personality | Phoenix | 1 | 2 | 3 | 7 | 2 | Phoenix Clan Shugenja Battle: Bow Ihara to send home an opposing unit. |
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| 135 | U | Isawa Moriko | Personality | Phoenix | 1 | 3 | 5 | 8 | 2 | Phoenix Clan Acolyte of Water * Shugenja Soul of Isawa Tomo Elemental Battle: Bow Moriko to move a unit from one of the Defender's Provinces to another. |
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| 134 | C | Isawa Toshiji | Personality | Phoenix | 2 | 4 | 8 | 6 | 3 | Phoenix Clan Judge * Shugenja * Courtier Soul of Isawa Mitori Battle: Bow Toshiji and discard a Kiho or Spell from your hand to force each other player with an unbowed Personality in this battle to choose to either discard a Kiho or Spell from his hand or bow one of his Personalities in this battle. |
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| 137 | R | Isawa Washichi | Personality | Phoenix | 5 | 6 | 10 | 15 | 2 | Phoenix Clan Shugenja * Double Chi Unique * Soul of Naka Kuro Experienced 2 Limited: Once per turn, search your Fate deck for a Spell or Kiho. Show it to the other players. Add it to your hand. Discard a card from your hand. |
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| 136 | U | Isawa Yoriko | Personality | Phoenix | 3 | 3 | 8 | 6 | 2 | Phoenix Clan Shugenja Reaction: After Yoriko bows and successfully casts a Spell, destroy that Spell to straighten her. (This can't be done if the Spell is destroyed or discarded when cast.) |
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| 138 | C | Shiba Bunjaku | Personality | Phoenix | 3 | 3 | 4 | 7 | 2 | Phoenix Clan Samurai * Soul of Shiba Kiku Open: Bow one of your Shugenja to give all cards in this unit Cavalry until the end of the turn. |
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| 141 | C | Shiba Danjuro | Personality | Phoenix | 2 | 3 | 2 | 4 | 1 | Phoenix Clan Yojimbo * Samurai Soul of Shiba Raigen Reaction: When an action targets one of your Shugenja, bow Danjuro to redirect that action to Danjuro, if legal. If the Shugenja is in an army, Danjuro must be in the same army to take this action. |
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| 139 | F | Shiba Mirabu | Personality | Phoenix | 5 | 5 | 10 | 14 | 4 | Phoenix Clan Champion * Samurai * Double Chi Experienced 2 * Unique * Will only join a Phoenix Clan player. Battle: Bow one of your Shugenja in Mirabu's army to give Mirabu a Force bonus equal to the Shugenja's Force plus Chi. Battle: Bow and destroy one of your Shugenja in Mirabu's army to destroy an opposing Follower or an opposing Personality without Followers. |
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| 486 | R | Shiba Ningen | Personality | Phoenix | 3 | 4 | 8 | 7 | 3 | Phoenix Clan Master of the Void * Shugenja Experienced * Unique Elemental Reaction: Once per turn, after you draw a Fate card, discard that card to draw a Fate card. |
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| 142 | C | Shiba Tsukimi | Personality | Phoenix | 1 | 2 | 4 | 6 | 3 | Phoenix Clan Samurai * Soul of Shiba Tetsu Battle: Once per battle, target a Shugenja in this army to give Tsukimi a Force bonus equal to that Shugenja's Chi. |
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| 149 | U | Ashi | Personality | Ratling | 2 | 3 | 0 | 5 | 2 | Ratling * Tattered Ear Tribe * Creature Soul of Rik'tik'tichek Ashi gains the Tactician trait while defending. |
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| 154 | U | Ep'kee | Personality | Ratling | 3 | 2 | - | 5 | 1 | Ratling General * Green-Green-White Tribe Bushi * Creature * Soul of Z'orr'tek Reaction: Immediately after an opposing Personality gains a Force bonus, bow Ep'kee to lower the bonus to 0 until the end of the turn. |
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| 143 | C | Ik'krt | Personality | Ratling | 2 | 1 | - | 4 | 1 | Ratling Scout * Grasping Paw Tribe * Creature Reaction: Bow Ik'krt to cancel an action performed by an opposing Follower. |
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| 144 | F | Kan'ok'ticheck | Personality | Ratling | 6 | 5 | 0 | 13 | 2 | Ratling Clan Champion * Green-Green-White Tribe Chieftain * Creature * Experienced * Unique Will only join a Ratling player. Ratling Followers gain +1F while attached to Kan'ok'ticheck. After each time one of your Ratling Followers attached to one of your other Personalities is destroyed, you may return it to play unbowed attached to Kan'ok'ticheck. |
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| 146 | C | Nir'um'tuk | Personality | Ratling | 1 | 2 | - | 6 | 1 | Ratling Guide * Crooked Tail Tribe * Creature Soul of Mack'uk Nir'um'tuk will not attach more than one Follower. Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. Nir'um'tuk, that Personality, and both units' Followers gain Cavalry. |
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| 145 | C | Pep'trchek | Personality | Ratling | 2 | 2 | - | 5 | 2 | Ratling Commander * Crippled Bone Tribe Creature * Soul of Mat'tck Battle: Once per battle, give one of your Ratling Personalities in this battle +1F or +1C for each of his Ratling Followers. |
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| 147 | C | Ratling Conjuror | Personality | Ratling | 1 | 2 | - | 4 | 0 | Ratling Shugenja * Creature Cannot attach Spells with a Gold cost above 3. Open: Bow Ratling Conjuror and discard a card from your hand to give all Ratling cards +1F. |
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| 148 | C | Ratling Scavenger | Personality | Ratling | 0 | 1 | - | 3 | 0 | Ratling * Creature Items being attached to Ratling Scavenger cost 2 less Gold, to a minimum of 1. |
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| 150 | C | Ruantek | Personality | Ratling | 1 | 3 | - | 6 | 1 | Ratling Scout * Grasping Paw Tribe Creature * Cavalry Ratling Followers gain the Cavalry trait while attached to Ruantek. |
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| 151 | C | T'k | Personality | Ratling | 2 | 3 | - | 5 | 0 | Ratling Bushi * Crippled Bone Tribe Creature |
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| 152 | R | Te'tik'kir | Personality | Ratling | 2 | 3 | - | 8 | 2 | Ratling Nameseeker * Crippled Bone Tribe Shaman Creature * Shugenja * Courtier * Experienced Unique Ratling Followers gain +1F while in Te'tik'kir's army. Reaction: After another player brings a Shadowlands card into play, give a Ratling Personality +1F/+1C. |
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| 153 | C | Yoee'trr | Personality | Ratling | 2 | 3 | - | 5 | 1 | Ratling Adventurer * Tattered Ear Tribe Bushi * Creature Battle: Bow Yoee'trr for a Ranged 3 Attack. |
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| 155 | R | Zin'tch | Personality | Ratling | 2 | 4 | - | 6 | 2 | Ratling Rememberer * Tattered Ear Tribe Creature * Soul of Ropp'tch'tch * Unique Reaction: When the Battle Action Segment begins, if all Personalities and Followers in this army are Ratlings, Zin'tch gains Tactician. |
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| 159 | C | Bayushi Churai | Personality | Scorpion | 3 | 4 | - | 7 | 1 | Scorpion Clan Samurai * Soul of Bayushi Dozan Battle: Destroy a Follower in this unit to send this unit home from the battle, bowed. Churai may perform this action while bowed. |
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| 160 | R | Bayushi Kaukatsu | Personality | Scorpion | 0 | 1 | - | 9 | 1 | Scorpion Clan Courtier Soul of Bayushi Goshiu * Unique Political Reaction: After you lose Honor, bow Kaukatsu to make another player lose the same amount of Honor. |
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| 164 | C | Bayushi Shunko | Personality | Scorpion | 2 | 3 | - | 5 | 2 | Scorpion Clan Samurai * Soul of Shosuro Ikawa Open: Bow Shunko to switch the positions of two Dynasty cards in any two Provinces belonging to the same player. During an attack, one of the two target cards must be in the Province Shunko is at. |
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| 161 | F | Bayushi Sunetra | Personality | Scorpion | 4 | 6 | - | 15 | 3 | Scorpion Clan Champion * Samurai * Courtier Double Chi * Experienced * Unique * Will only join a Scorpion Clan player. While Sunetra is unbowed, you may assign bowed Scorpion Clan Personalities to a battle with her or to a battle she is already at, and Scorpion Clan Personalities in her army add their Force to their total unit Force even while bowed. |
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| 162 | C | Bayushi Tai | Personality | Scorpion | 3 | 4 | - | 8 | 1 | Scorpion Clan Spy * Samurai Limited: Once per turn, target a Province. First turn any face-down cards in the Province face-up. Then, if there are any Personality cards in the Province, lower the Province's strength by their total Personal Honor. Bow Tai at the end of the turn. |
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| 156 | R | Bayushi Tsimaru | Personality | Scorpion | 5 | 4 | - | 10 | 1 | Scorpion Clan Bushi * Unique Soul of Abresax Experienced Political actions cannot target Tsimaru. Tsimaru cannot perform Political actions. Followers gain +1F while attached to Tsimaru. |
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| 163 | C | Shosuro Higatsuku | Personality | Scorpion | 3 | 3 | - | 7 | 1 | Scorpion Clan Instigator * Courtier Political Battle: Discard a card and bow Higatsuku to force an opposing Personality with greater Chi to challenge Higatsuku. |
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| 166 | C | Shosuro Maru | Personality | Scorpion | 0 | 2 | - | 6 | 1 | Scorpion Clan Distracter * Courtier Soul of Yogo Asami Open: Bow Maru and target a player to force that player to target and bow one of his unbowed Personalities. |
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| 157 | U | Shosuro Toson | Personality | Scorpion | 3 | 4 | - | 9 | 1 | Scorpion Clan Courtier * Ninja Experienced * Unique Soul of Aramoro Experienced Other players cannot target Toson with actions while Toson is not in an army. |
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| 158 | C | Shosuro Toson | Personality | Scorpion | 2 | 3 | - | 8 | 1 | Scorpion Clan Samurai * Ninja Soul of Bayushi Aramoro Limited: Bow Toson to discard a Dynasty card from a Province. (This does not refer to cards attached to a Province. Empty Provinces are refilled immediately.) |
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| 165 | C | Soshi Angai | Personality | Scorpion | 2 | 5 | 2 | 7 | 1 | Scorpion Clan Infiltrator * Shugenja * Courtier | |
| 167 | C | Yogo Soto | Personality | Scorpion | 2 | 2 | - | 5 | 1 | Scorpion Clan Shugenja Soul of Yogo Shidachi Battle: Once per turn, switch the locations of two of your unbowed Personalities. |
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| 168 | R | Yogo Tjeki | Personality | Scorpion | 2 | 4 | - | 9 | 0 | Scorpion Clan Ninja * Shugenja * Unique Limited: Bow Tjeki to make a player lose 2 Honor. This loss cannot lower a player below his starting Honor. |
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| 174 | C | Chuda Masaru | Personality | Shadowlands | 4 | 4 | - | 7 | 0 | Bloodspeaker * Shugenja * Shadowlands Soul of Kitsu Gongson * Lose 3 Honor. |
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| 169 | C | Fushiki no Oni | Personality | Shadowlands | 5 | 4 | - | 8 | 0 | Fire Oni * Nonhuman * Shadowlands Lose 4 Honor. Elemental Battle: Once per battle, destroy a Fortification at this Province with a Gold cost less than Fushiki no Oni's Force to permanently give Fushiki no Oni +1F. |
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| 170 | C | Gekido no Oni | Personality | Shadowlands | 3 | 3 | - | 6 | 0 | Oni * Nonhuman * Shadowlands * Lose 3 Honor. Cannot attach Followers or Items. Open: Once per turn, Gekido no Oni gains +2F/+3C until the end of the phase. At the end of this phase the bonus is lost and Gekido no Oni loses -2F/-2C until the end of your next turn. |
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| 171 | C | Goblin Wizard | Personality | Shadowlands | 0 | 2 | - | 2 | 1 | Goblin Shugenja * Nonhuman * Shadowlands Lose 4 Honor. |
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| 172 | F | Iuchiban | Personality | Shadowlands | 6 | 6 | - | 14 | 0 | Bloodspeaker * Champion * Shugenja * Goblin Ogre * Oni * Tsuno * Human * Double Chi * Unique Shadowlands * Will only join a Shadowlands player. Cannot be targeted by other players' Spell effects. Iuchiban gains +1F/+1C permanently after each duel he wins. Maho Battle: Once per turn, issue an unrefusable challenge to an opposing Personality. |
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| 173 | R | Jama Suru | Personality | Shadowlands | 4 | 3 | - | 8 | 0 | Bloodspeaker * Shugenja * Experienced Unique * Shadowlands * Lose 3 Honor. Spell effects created by Suru are Maho. Reaction: Immediately before you play a Kiho, destroy one of Suru's Human Followers to straighten Suru, then bow him to cast the Kiho. |
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| 175 | C | Kukanchi | Personality | Shadowlands | 1 | 2 | - | 4 | 0 | Elemental Terror * Void Oni * Nonhuman Shadowlands * Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Discard a card from your hand to give Kukanchi +1F. Elemental Open: Discard a card from your hand to give Kukanchi +1C. |
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| 177 | U | Kyoso no Oni | Personality | Shadowlands | 5 | 5 | - | 7 | 0 | Oni *JNonhuman * Shadowlands * Lose 3 Honor. Destroy one of your Holdings after Kyoso no Oni enters play. Cannot attach Followers or Items. Elemental Battle: Bow Kyoso no Oni for a Ranged 7 Attack. |
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| 178 | U | Mohai | Personality | Shadowlands | 4 | 4 | - | 9 | 0 | Bloodspeaker * Shugenja * Shadowlands Lose 4 Honor. Maho Open: Bow Mohai to increase the Gold cost of all Kihos in the game by 1 while Mohai remains bowed and in play. Mohai may remain bowed. |
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| 179 | U | Ogre Bushi | Personality | Shadowlands | 6 | 4 | - | 9 | 0 | Nonhuman * Shadowlands Cannot attach Armor or Followers. |
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| 176 | R | Seppun Jin | Personality | Shadowlands | 3 | 4 | - | 10 | 0 | Undead Shugenja * Unique * Shadowlands Soul of Kuni Yori Experienced 3 Maho Limited: Bow Jin and discard a card from your hand to target a dead Personality in any discard pile. Bring that Personality into play in your home under your control, without cost and ignoring all restrictions. Permanently give the Personality Undead and Shadowlands. Lose 3 Honor. This cannot target a Personality whose Chi is greater than Jin's or greater than the discard's Focus value. |
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| 180 | C | Voitagi | Personality | Shadowlands | 3 | 2 | - | 3 | 0 | Undead Samurai * Shadowlands Soul of Uragirimono * Lose 3 Honor. Battle: Fear 3. |
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| 181 | C | Yosuchi | Personality | Shadowlands | 3 | 3 | - | 8 | 0 | Elemental Terror * Air Oni * Nonhuman Shugenja * Shadowlands * Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Twice per turn, Yosuchi gains either +1F or +1C. |
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| 182 | R | Air Dragon | Personality | Unaligned | 7 | 4 | 10 | 10 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Air Dragon cannot be targeted by ranged attacks or spell effects. (This does not prevent Air Dragon from attaching or casting Spells or from casting Kihos.) |
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| 183 | R | Chiang-Tsu | Personality | Unaligned | 0 | 4 | - | 9 | 2 | Unaligned * Double Chi * Tactician * Unique Chiang-Tsu will not swear fealty. Limited: Bow Chiang-Tsu and one of your Human Personalities as costs. When that Personality next straightens, permanently give him either Double Chi or Tactician. Chiang-Tsu cannot straighten until after your next Straighten Phase. This action may target each Personality once per game. |
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| 184 | R | Earth Dragon | Personality | Unaligned | 7 | 4 | 10 | 11 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Battle: Once per turn, Earth Dragon gains +5F if it is defending. |
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| 185 | R | Fire Dragon | Personality | Unaligned | 7 | 4 | 10 | 12 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Battle: Bow Fire Dragon for two consecutive Ranged 5 Attacks. (Consecutive ranged attacks are targeted and resolved one at a time.) Elemental Battle: Bow Fire Dragon for a Ranged 10 Attack. |
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| 187 | R | Ki-Rin | Personality | Unaligned | 0 | 2 | 15 | 0 | 5 | Unaligned Creature * Unique While Ki-Rin is unbowed and honorable, Personalities with a Personal Honor of zero, four, or five cannot assign or move into armies attacking your Provinces. |
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| 190 | C | Koto | Personality | Unaligned | 0 | 1 | - | 0 | 2 | Unaligned Monkey Clan Samurai * Soul of Toku | |
| 188 | R | The Mad Ronin | Personality | Unaligned | 4 | 3 | 0 | 8 | 4 | Unaligned Ronin * Samurai * Unique Soul of Shotai Battle: Once per battle, The Mad Ronin gains a Force bonus equal to the number of opposing units. Destroy The Mad Ronin after the end of the battle. |
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| 189 | R | Thunder Dragon | Personality | Unaligned | 7 | 4 | 10 | 14 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Battle: Once per battle, bow an opposing Personality. |
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| 186 | C | Utagawa | Personality | Unaligned | 2 | 3 | - | 4 | 1 | Unaligned Samurai * Soul of Ginawa | |
| 191 | R | Void Dragon | Personality | Unaligned | 6 | 4 | 10 | 14 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Reaction: After an attacking army including Void Dragon destroys a Province, force the Defender to discard all cards from his Fate hand. |
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| 192 | R | Water Dragon | Personality | Unaligned | 7 | 4 | 10 | 10 | 4 | Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Reaction: Once per turn, during the Events Phase, the Water Dragon copies one innate ability from another card in play. |
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| 193 | C | Iuchi Najato | Personality | Unicorn | 2 | 3 | - | 7 | 2 | Unicorn Clan Shugenja * Cavalry Soul of Iuchi Katta Limited: Bow Najato, who may remain bowed, to give Cavalry to a number of your cards up to his Chi while Najato remains bowed and in play. |
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| 195 | F | Moto Chagatai | Personality | Unicorn | 6 | 5 | 4 | 14 | 3 | Unicorn Clan Champion * Samurai * Cavalry Tactician * Experienced 2 * Unique Will only join a Unicorn Clan player. Before each time Chagatai is moved out of a battle by another player's effect, you may negate the movement. Battle: Once per battle, attach an Item to Chagatai from your hand. Lower its Gold cost by Chagatai's Force. |
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| 194 | C | Moto Chagatai | Personality | Unicorn | 4 | 3 | - | 8 | 1 | Unicorn Clan Samurai * Cavalry Soul of Moto Soro Chagatai is not destroyed for having 0 Chi unless his Chi is 0 after all penalties that last until your turn ends wear off. |
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| 196 | U | Moto Kadu-kai | Personality | Unicorn | 3 | 2 | 4 | 8 | 2 | Unicorn Clan Samurai * Cavalry Soul of Moto Toyotomi Battle: Bow and destroy Kadu-kai to destroy an opposing Personality with equal or lower Force. |
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| 197 | C | Moto Reijiro | Personality | Unicorn | 2 | 3 | 2 | 8 | 1 | Unicorn Clan Bushi * Cavalry Reijiro gains +2F/+2C while at a battle at a player's leftmost or rightmost Province. |
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| 198 | C | Moto Zhijuan | Personality | Unicorn | 5 | 3 | - | 10 | 2 | Unicorn Clan Chieftain * Samurai * Cavalry | |
| 203 | R | Shinjo Nakaga | Personality | Unicorn | 3 | 3 | 4 | 8 | 2 | Unicorn Clan Samurai * Cavalry * Tactician Unique * Soul of Shinjo Yasamura Experienced Draw a Fate card when Nakaga enters play. |
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| 199 | U | Shinjo Noriyori | Personality | Unicorn | 2 | 4 | 4 | 9 | 2 | Unicorn Clan Magistrate * Samurai * Cavalry Reaction: After Noriyori is assigned to an attacking army, he gains a 1F Cavalry Follower token. |
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| 200 | C | Shinjo Reizo | Personality | Unicorn | 1 | 2 | 0 | 5 | 2 | Unicorn Clan Explorer * Samurai * Cavalry Soul of Shinjo Rojin Reizo gains +2F while at a Province that has a Region card attached. Reizo gains +2F while there is a Terrain card in play for his battle. |
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| 202 | C | Shinjo Xushen | Personality | Unicorn | 3 | 3 | - | 9 | 1 | Unicorn Clan Bushi * Cavalry If Xushen assigns during Infantry Maneuvers, he gains +1F and +1 strength to any Ranged Attacks he performs until the end of the Attack Phase. Battle: Bow Xushen for a Ranged 3 Attack. |
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| 201 | C | Shinjo Yushiro | Personality | Unicorn | 3 | 2 | 4 | 7 | 2 | Unicorn Clan Magistrate * Samurai * Cavalry Soul of Shinjo Shirasu Limited: Bow Yushiro to issue an unrefusable challenge to a Dishonored Personality. |
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| 204 | R | Utaku Etsumi | Personality | Unicorn | 4 | 3 | 5 | 9 | 3 | Unicorn Clan Battle Maiden * Samurai * Cavalry Unique * Soul of Otaku Kamoko Experienced Will only attach Cavalry Followers. Followers being attached to Etsumi cost 2 less Gold, to a minimum of one. Etsumi gains +1F while attacking. |
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| 205 | C | Utaku Tama | Personality | Unicorn | 3 | 3 | 2 | 8 | 3 | Unicorn Clan Battle Maiden * Samurai Cavalry * Soul of Otaku Tetsuko Tama permanently gains +2F/+2C each time one of your Provinces is destroyed while she is in play. |
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| 207 | C | City of Gold | Region | Singular This Province has -1 Strength while City of Gold is bowed. Reaction: Bow City of Gold as a cost after you bow a Holding to produce Gold. City of Gold produces 1 Gold for the same payment. |
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| 208 | C | Farmlands | Region | Singular Limited: Once per turn, pay 2 Gold to attach a 1F Follower token to one of your Personalities. |
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| 209 | C | Fields of the Moon | Region | Singular Reaction: Once per turn, after you bring a Personality aligned with your Faction into play from one of your Provinces, pay 4 Gold to draw a Fate card. |
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| 210 | U | Fields of the Sun | Region | Singular Gain 2 Honor for each of your Personalities destroyed while at this Province by an opponent's action or during battle resolution. |
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| 211 | U | Mapped Region | Region | Singular Once per battle at this Province, you may search your Fate deck for a Terrain card and play it as though from your hand. |
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| 212 | C | Mystic Ground | Region | Singular You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground. Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction. |
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| 213 | C | Plains Above Evil | Region | Singular All Human and Naga Personalities entering play from this Province gain +1F/+1C permanently. |
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| 214 | C | Plains of Otosan Uchi | Region | Imperial * Unique This Province holds two Dynasty cards. You control the order in which they are revealed and refilled. Discard one of those cards if Plains of Otosan Uchi is destroyed. Lose 10 Honor if this Province is destroyed while Plains of Otosan Uchi is attached. |
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| 215 | R | Ratling Village | Region | Singular Reaction: When a Ratling Personality enters play from this Province, lower his Gold cost by 2 or attach a Ratling Follower to him from your hand without Gold cost. Limited: Once per turn, pay 1G to add a 0F Ratling Pack Creature Follower to one of your Ratling Personalities. |
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| 216 | C | Refuge of the Three Sisters | Region | Singular Limited: Destroy Refuge of the Three Sisters and remove one of your unbowed Personalities from the game to search your Fate deck for a card with a lower Focus value than that Personality's Chi. Put the card in your hand. |
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| 217 | U | Road of Dust | Region | Singular Personalities without Followers have -2F while at this Province. |
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| 218 | C | Ryoko Owari | Region | Unique Negate all Honor gains during battles at this Province. Allies who assign units to this Province gain no honor for allying. Dishonor each Personality who assigns or moves to this Province. |
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| 219 | R | Secluded Ravine | Region | Singular The Attacker and attacking allies cannot play Terrains during battles at this Province. |
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| 206 | C | 700 Soldier Plain | Region | Singular Battle: Twice per battle, bow one of your defending units to force the Attacker to bow two attacking Personalities and/or Followers. |
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| 220 | U | Shadowlands Marsh | Region | Singular Lose 10 Honor when this card enters play. Non-Shadow |