| Name | Type | Family | Force | Chi | Honor Requirement | Gold Cost | Personal Honor | Card Text | Focus | Rarity |
|---|---|---|---|---|---|---|---|---|---|---|
| Fortune’s Gift | Event | You may search your Fate deck for a Unique Weapon or Unique Armor, show it to all players, then put it in your hand. You may then bow one of your Samurai. If you do not, increase the Item’s Gold cost by 2 for the rest of the turn. | Rare | |||||||
| A Favor Returned | Holding | 3 | Bow A Favor Returned to produce 2 Gold, or to produce 3 Gold if paying for
a Holding. Open: If you have not yet begun a turn, bow your Stronghold to search your deck, then Provinces, for this card. Put the first A Favor Returned you find into play, bowed. It may not straighten before your third Straighten Phase. If you find none, you lose the game. |
Common | ||||||
| Akodo Dojo | Holding | 2 | Bow Akodo Dojo to produce 2 Gold. Bow Akodo Dojo to produce 3 Gold when paying for a Follower or for an action that creates a Follower token. |
Uncommon | ||||||
| Battlefield Messenger | Holding | 2 | Bow Battlefield Messenger to produce 2 Gold. Reaction: After an attacking army destroys one of your Provinces, reduce the Force of all cards in one unit in that attacking army to 0. You may use this action while Messenger is bowed. |
Common | ||||||
| Bleeding Grounds | Holding | 2 | Shadowlands • Lose 4 Honor. Bleeding Grounds costs 1 less Gold for each Shadowlands Personality you control. Bow Bleeding Grounds to produce 2 Gold. Lose 2 Honor. |
Uncommon | ||||||
| Daigotsu Dojo | Holding | 2 | Shadowlands • Lose 3 Honor. Bow Daigotsu Dojo to produce 3 Gold when paying for a Shadowlands card. Lose 3 Honor. Open: Bow Daigotsu Dojo and one of your Personalities to give a Personality –1F or –1C. |
Uncommon | ||||||
| Fortress of Thunder | Holding | 0 | Fortification • Unique Battle: Bow Fortress of Thunder to have one of your Samurai in this battle produce a Ranged Attack equal to his Personal Honor, +1 if the Samurai is Crane Clan. |
Rare | ||||||
| Geisha Network | Holding | 3 | Bow Geisha Network to produce 2 Gold plus 1 Gold for each Geisha House you
control. |
Uncommon | ||||||
| Glassblower | Holding | 6 | At the start of your Straighten Phase, add Glass tokens to Glassblower until
it has four. Reaction: When paying a Gold cost, remove any number of Glass tokens from Glassblower to produce an equal amount of Gold. |
Rare | ||||||
| Hasty Barricades | Holding | 0 | Fortification • Singular While this card is in play, cards attacking you cannot have their Force raised above their printed Force by actions. As an Open action, any player who controls Personalities with more than 6 total Force may destroy this card. Reaction: During your Dynasty Phase, pay 3 Gold and destroy this card to turn a card in this Province face-up. |
Common | ||||||
| Legacy of My Ancestors | Holding | 2 | Bow Legacy of My Ancestors to produce 2 Gold. Reaction: Before one of your Personalities is destroyed, bow and destroy Legacy of My Ancestors to move any of that Personality’s Spells, Followers, or Items to one of your other Personalities. If the Personality to be destroyed is in an army, the other Personality must be in that army. |
Rare | ||||||
| Pillar of Flesh | Holding | 5 | Retainer • Oni • Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected. |
Rare | ||||||
| Quartermaster | Holding | 2 | Bow Quartermaster to produce 2 Gold. Bow and destroy Quartermaster to produce 2 Gold when paying for a Samurai Personality or Bushi Personality. Give that Personality a +2F/+2C Weapon Item token after he enters play. |
Common | ||||||
| Retired Master | Holding | 6 | Retainer • Retired Master costs 2 less Gold for Scorpion Clan players. Bow Retired Master to produce 3 Gold, or to produce 4 Gold when paying for a Courtier. Limited: Once per turn, raise a Courtier’s Personal Honor to 3 until the beginning of your next turn. |
Uncommon | ||||||
| Secluded Outpost | Holding | 6 | Bow Secluded Outpost to produce 4 Gold. If this pays for a Samurai or Bushi
Personality, you may attach an Item or Follower to him from your hand after
he enters play, for 4 Gold less. You must pay all remaining costs. |
Rare | ||||||
| Shrine of Compassion | Holding | 2 | Bow Shrine of Compassion to produce 2 Gold. While you control a Shrine of Compassion and have more than two destroyed Personalities in your discard pile, players must bow their Strongholds before they issue a challenge to one of your Personalities during the Action Phase or the challenge is negated. |
Rare | ||||||
| Shrine of Courage | Holding | 3 | Singular Bow Shrine of Courage to produce 2 Gold. Battle: Bow and destroy Shrine of Courage to have one of your Samurai or Bushi challenge an opposing Personality to an unrefusable duel of Force or Chi. |
Rare | ||||||
| Shrine of Duty | Holding | 2 | Singular Bow Shrine of Duty to produce 2 Gold. Political Reaction: During your End Phase, if you assigned at least two Samurai or Bushi to attack this turn, destroy Shrine of Duty to target a player. Until the beginning of your next turn, negate all Honor gains for that player other than those from winning a battle or duel. |
Rare | ||||||
| Third Whisker Mine | Holding | 2 | Iron Mine Bow Third Whisker Mine to produce 2 Gold. Battle: Bow Third Whisker Mine to give a Human Follower +1F. Battle: Bow Third Whisker Mine to give a Nonhuman Follower +2F. |
Uncommon | ||||||
| Well-Tended Farm | Holding | 1 | Bow Well-Tended Farm to produce 1 Gold. Limited: Bow Well-Tended Farm to gain 1 Honor. |
Uncommon | ||||||
| Hida Daizu | Personality | Crab | 4 | 4 | - | 8 | 1 | Crab Clan Samurai • Yu 3 Once per game, after Daizu is destroyed, you may restore him to Honorable status and return him to play unbowed, in your home, ignoring all costs and restrictions. |
Common | |
| Hida Enko | Personality | Crab | 4 | 3 | 0 | 8 | 2 | Crab Clan Samurai Battle: Once per battle, discard an Action card from your hand as a cost. Each player who controls a unit opposing Enko must discard an Action card. Each of these players who cannot discard must reveal his hand. |
Rare | |
| Hida Sosuke | Personality | Crab | 3 | 3 | - | 7 | 1 | Crab Clan Bushi • Yu 2 If Sosuke is destroyed while in a battle or duel, you may permanently give one opposing Personality –2F/–2C. |
Common | |
| Hiruma Todori | Personality | Crab | 4 | 4 | 0 | 7 | 2 | Crab Clan Samurai • Hiruma Family Daimyo Scout • Experienced • Unique Todori gains +2F/+2C while attacking a player who declared an attack against you since your last turn ended. |
Deck Only | |
| Kaiu Kamura | Personality | Crab | 4 | 3 | - | 8 | 1 | Crab Clan Bushi • Siege Master Other Siege cards gain +1F while in Kamura’s army. Battle: Once per battle, bow Kamura to straighten a Siege card. |
Uncommon | |
| Daidoji Kikaze | Personality | Crane | 2 | 5 | 2 | 10 | 3 | Crane Clan Samurai • Daidoji Family Daimyo Harrier • Magistrate • Unique Reaction: Once per battle, before you take an Open or Battle action while Kikaze is defending any of your Provinces, you may take that action even if you have no units in the current battle. |
Rare | |
| Daidoji Tani | Personality | Crane | 2 | 3 | 4 | 7 | 2 | Crane Clan Samurai • Harrier Reaction: After a Personality moves into an army attacking one of your Provinces, give that Personality a Hunted token until the beginning of your next turn. Battle: Once per battle, move Tani into a battle opposing a Personality with a Hunted token. |
Common | |
| Doji Asano | Personality | Crane | 2 | 3 | 9 | 7 | 2 | Crane Clan Courtier Political Battle: Bow Asano to give all Human Personalities in the current battle –1F. |
Common | |
| Doji Yasuyo | Personality | Crane | 4 | 5 | 10 | 12 | 3 | Crane Clan Samurai • Hero • Experienced 2 • Unique Yasuyo gains Double Chi
while she has a Unique Weapon attached. Limited: Once per turn, if Yasuyo is Honorable, bow her to challenge a Personality to an unrefusable duel. The loser bows and may not straighten until after his controller’s next Straighten Phase. |
Rare | |
| Kakita Kaneo | Personality | Crane | 2 | 4 | 5 | 8 | 2 | Crane Clan Samurai Reaction: Once per duel, instead of focusing in a duel against a Samurai, Kaneo gains +3C (or other stat used in the duel) as if he had focused. |
Uncommon | |
| Mirumoto Arai | Personality | Dragon | 4 | 4 | 2 | 8 | 2 | Dragon Clan Samurai Arai gains +1F/+1C while the Defender controls a Region. |
Uncommon | |
| Mirumoto Kei | Personality | Dragon | 2 | 4 | 4 | 7 | 3 | Dragon Clan Samurai Kei may attach two Weapons. Battle: Once per battle, Kei challenges an opposing Personality to a duel. The loser suffers –3F. If the challenge is refused, Kei gains +3F. |
Uncommon | |
| Mirumoto Satoe | Personality | Dragon | 3 | 3 | 4 | 7 | 2 | Dragon Clan Samurai Reaction: After a Personality bows to cast a Kiho, draw a card. Satoe may not perform this action again until after the beginning of your next turn. Satoe may do this while bowed if she cast the Kiho. |
Common | |
| Tamori Minoru | Personality | Dragon | 2 | 4 | - | 7 | 2 | Dragon Clan Earth Shugenja Reaction: After a Region is revealed but before it enters play, bow Minoru to switch that Region with a Dynasty card in one of the revealing player’s other Provinces. |
Common | |
| Togashi Tsuri | Personality | Dragon | 3 | 3 | 6 | 6 | 3 | Dragon Clan Monk • Unique Battle: Once per battle, copy the Force of an opposing Personality with more Chi than Tsuri. Battle: Once per battle, copy the Chi of an opposing Personality with more Force than Tsuri. |
Rare | |
| Akodo Dagurasu | Personality | Lion | 1 | 3 | 6 | 7 | 2 | Lion Clan Samurai • Tactician Tactical Battle: Discard a card from your hand to give Dagurasu +3F. |
Rare | |
| Akodo Minako | Personality | Lion | 2 | 4 | 6 | 8 | 3 | Lion Clan Samurai Minako gains +1F/+1C and the Tactician trait while she is in the current battle and a Formation is in play. |
Uncommon | |
| Akodo Tadenori | Personality | Lion | 3 | 4 | – | 9 | 1 | Lion Clan Master Tactician • Bloodspeaker Experienced 2 • Unique • Shadowlands Lose 3 Honor after each Tactical action Tadenori performs. Maho Tactical Battle: Discard a card from your hand to destroy an opposing non-Unique Follower or non-Unique Item with a lower Focus than the discard. |
Deck Only | |
| Matsu Fujiwe | Personality | Lion | 4 | 3 | 6 | 7 | 2 | Lion Clan Samurai • Lion’s Pride Chui Other players may not target Fujiwe with Political Actions while she has the Tactician trait. |
Common | |
| Matsu Ryoichi | Personality | Lion | 2 | 2 | 8 | 6 | 2 | Lion Clan Samurai Battle: Once per battle, target another Lion Clan Personality in this army. Ryoichi gains a Force or Chi bonus equal to the target’s Personal Honor until the battle ends. |
Common | |
| Chizuko | Personality | Mantis | 3 | 3 | - | 7 | 0 | Mantis Clan Ningyo • Nonhuman • Naval Open: Once per turn, remove the Naval trait from a card controlled by any player to add the Naval trait to a card controlled by any player. |
Uncommon | |
| Tsuruchi Arishia | Personality | Mantis | 3 | 3 | - | 8 | 2 | Mantis Clan Samurai • Scout Battle: Bow Arishia for a Ranged 4 Attack. Reaction: After an opposing player resolves a Battle or Open action during this battle, if you have not taken an action this battle, Arishia produces a Ranged 3 Attack. |
Common | |
| Tsuruchi Mochisa | Personality | Mantis | 3 | 4 | 0 | 8 | 2 | Mantis Clan Samurai • Magistrate Battle: Bow Mochisa for a Ranged 3 Attack, or for a Ranged 4 Attack if the target is a Personality with 0 Personal Honor. This ranged attack may target a Dishonored Personality even if he has Followers. |
Uncommon | |
| Tsuruchi Nobumoto | Personality | Mantis | 2 | 4 | 0 | 7 | 2 | Mantis Clan Bushi • Tsuruchi Family Daimyo Naval • Experienced • Unique Open: Once per turn, Nobumoto gains the Cavalry trait and loses the Naval trait. Battle: Bow Nobumoto for a Ranged 4 Attack. You may then move this unit home. |
Rare | |
| Yoritomo Mie | Personality | Mantis | 4 | 2 | - | 7 | 1 | Mantis Clan Samurai • Naval | Common | |
| Asako Soun | Personality | Phoenix | 2 | 4 | 6 | 7 | 2 | Phoenix Clan Shugenja • Inquisitor Limited: Bow Soun to reduce the Honor Requirement of a Shugenja in one of your Provinces by 5. |
Common | |
| Kaneka | Personality | Phoenix | 5 | 6 | – | 14 | 2 | Phoenix Clan Samurai • Shogun • Double Chi Tactician • Unique • Kaneka may
perform any number of Tactical actions per battle, once per printed action. Tactical Battle: Send an opposing unit home. Tactical Battle: Bow an opposing unit. That unit’s controller may instead bow at least two other units whose combined total Force exceeds Kaneka’s Chi. |
Rare | |
| Shiba Aikune | Personality | Phoenix | 4 | 5 | 10 | 10 | 3 | Phoenix Clan Samurai • Experienced 2 • Unique Open: Once per turn, target any number of your Shugenja to raise Aikune’s Force and lower his Chi, or to raise his Chi and lower his Force, by that number. Open: Once per turn, bow one of your Shugenja to give Aikune Tactician, Double Chi, or Cavalry. |
Rare | |
| Shiba Koseki | Personality | Phoenix | 3 | 3 | 4 | 7 | 2 | Phoenix Clan Samurai Battle: Once per battle, give one of your Phoenix Clan Shugenja +1F or +1C. This is instead a +2 bonus if the Shugenja has the Air, Earth, Fire, Void, or Water trait. |
Common | |
| Shiba Marihito | Personality | Phoenix | 3 | 3 | 8 | 7 | 2 | Phoenix Clan Samurai Battle: Once per battle, bow one of your Shugenja and target a player to give Marihito a Force and Chi bonus equal to the number of Shrine and/or Temple cards that player controls. |
Uncommon | |
| Shiba Toshiki | Personality | Phoenix | 3 | 3 | 6 | 8 | 3 | Phoenix Clan Samurai Shugenja Followers cost 2 less Gold, to a minimum of 2, while attaching to Toshiki. |
Uncommon | |
| Ch’krit | Personality | Ratling | 3 | 3 | - | 8 | 1 | Ratling Bushi • Crippled Bone Tribe • Creature Battle: Once per turn, give +1F to all your Ratling Personalities or to all your Ratling Followers. |
Common | |
| Chee’trr | Personality | Ratling | 3 | 3 | - | 6 | 1 | Ratling • Green-Green-White Tribe • Creature Reaction: When focusing in a duel, Chee’trr uses the top card of his opponent’s Fate discard pile, face-up, instead of a card from your hand. Remove that card from the game when the duel ends. |
Common | |
| Er’chi-chek | Personality | Ratling | 2 | 3 | - | 7 | 1 | Ratling Bushi • Crooked Tail Tribe • Creature Battle: Bow Er’chi-chek to destroy an opposing Follower with less Force than the number of Ratlings in this army. Battle: Bow Er’chi-chek to destroy an opposing Personality with no Followers and less Force than half the number of Ratlings in this army. |
Uncommon | |
| Ikm’atch-tek | Personality | Ratling | 1 | 5 | - | 7 | 0 | Ratling Champion • Shugenja • Creature Shaman • Unique Battle: Give a Ratling Personality a Force bonus equal to the number of destroyed Ratling Followers in your Fate discard pile, then remove one of those Followers from the game. |
Rare | |
| Ith-ik | Personality | Ratling | 1 | 2 | - | 6 | 1 | Ratling • Grasping Paw Tribe • Creature • Siege Battle: Once per battle, if Ith-ik is at another player’s Province, bow Ith-ik and target one of your Provinces with a strength above 3 to reduce its strength and this Province’s strength by 4 until the beginning of your next turn. |
Common | |
| Ratling Raider | Personality | Ratling | 2 | 2 | - | 10 | 2 | Ratling • Stained Paw Tribe • Creature Raider’s cost may not be reduced. When Ratling Raider enters play, permanently create two Personality cards in your home under your control. These Personalities have 2F/2C, 2 Personal Honor, and the Ratling and Creature traits. |
Rare | |
| S’ktcha | Personality | Ratling | 3 | 3 | - | 7 | 2 | Ratling Bushi • Creature • Unique Reaction: Once per turn, S’ktcha gains a +2F/–1C Frenzy token after an action on a Ratling card resolves. |
Deck Only | |
| Set’tchr’foo | Personality | Ratling | 2 | 3 | - | 7 | 1 | Ratling Matron • Tattered Ear Tribe • Creature Battle: Shuffle Set’tchr’foo into your Dynasty deck to create a number of 0F Ratling Creature Follower tokens up to the highest Gold cost of any other Ratling card in your army. Attach these tokens any way you wish to Ratling Personalities in your army. |
Uncommon | |
| Tek’teki-tek | Personality | Ratling | 2 | 2 | - | 6 | 1 | Ratling • Chipped Tooth Tribe • Creature • Scout Reaction: After Tek’teki-tek enters play from your Province, refill the Province face-up. If the new card is not a Ratling Personality, repeatedly discard the card and refill the Province face-up until it holds a Ratling Personality or you cannot refill it. |
Uncommon | |
| Bayushi Adachi | Personality | Scorpion | 3 | 4 | - | 7 | 1 | Scorpion Clan Samurai Battle: Bow Adachi to challenge an opposing Personality to a duel comparing the target’s Personal Honor to Adachi’s Chi. If the target refuses, dishonor him, then send him home. |
Uncommon | |
| Bayushi Kamnan | Personality | Scorpion | 3 | 4 | - | 7 | 1 | Scorpion Clan Samurai • Spy Experienced • Unique Limited: Once per turn, permanently lose two Chi to look at up to four face-down cards. You may then pay 2 Gold to discard one. |
Rare | |
| Bayushi Motomu | Personality | Scorpion | 4 | 4 | - | 8 | 1 | Scorpion Clan Samurai Battle: Once per turn, discard a card from your hand to straighten a Personality in this battle. |
Uncommon | |
| Shosuro Mikado | Personality | Scorpion | 2 | 4 | - | 7 | 2 | Scorpion Clan Courtier • Ninja • Mikado costs 2 less Gold if you control
a Scorpion Clan Courtier. Political Reaction: Bow Mikado after you play a Political Action card to draw a card. Political Limited: Bow Mikado to look at the top three cards of your Fate deck. You may show one to all players and add it to your hand if it is a Political Action card. |
Common | |
| Shosuro Osamito | Personality | Scorpion | 3 | 4 | - | 7 | 1 | Scorpion Clan Samurai • Ninja Battle: Once per battle, bow Osamito or discard a card from your hand for a Ranged 3 Attack. |
Common | |
| Daigotsu Meguro | Personality | Shadowlands | 3 | 2 | - | 4 | 0 | Shadowlands • Bushi • Lose 5 Honor. Battle: Bow Meguro for a Ranged 2 Attack. Battle: Bow Meguro to permanently give an opposing Personality –2F. |
Common | |
| Daigotsu Toru | Personality | Shadowlands | 3 | 4 | - | 6 | 0 | Shadowlands • Samurai • Lose 3 Honor. Reaction: Once per turn, when another player’s Personality performs a Political action targeting one of your cards, Toru issues an unrefusable challenge to that Personality. If that Personality loses the duel or dies, cancel the Political action. |
Uncommon | |
| Fushin | Personality | Shadowlands | 5 | 5 | - | 11 | 0 | Unaligned Onisu of Betrayal • Cavalry • Nonhuman Unique • Shadowlands •
Lose 5 Honor. While Fushin is in play, all players must bow a Personality they control as an additional cost of playing a Political Action card. Battle: Once per turn, gain control of a dishonored Personality until the end of the turn, and move that Personality into this army. |
Rare | |
| Goju Arai | Personality | Shadowlands | 3 | 3 | - | 6 | 0 | Shadowlands • Bushi • Lose 3 Honor. While in an army, Arai’s printed Force equals the highest non-variable entering-play Honor loss among all cards in his army. |
Common | |
| Kareido no Oni | Personality | Shadowlands | 3 | 3 | - | 5 | 0 | Shadowlands • Nonhuman • Oni Lose 6 Honor. Will only join a player with less than 0 Family Honor. |
Uncommon | |
| Naka Tokei | Personality | Unaligned | 5 | 6 | 7 | 10 | 2 | Unaligned Grand Master of the Elements • Air, Earth, Fire, Void, Water Shugenja
• Experienced 2 • Unique Before bringing Naka Tokei into play, you may waive
his Honor Requirement, permanently give him the Shadowlands trait, and lose
5 Honor. Elemental Limited: Once per turn, straighten a card if Tokei does not have the Shadowlands trait, or bow a card if he does. |
Rare | |
| Iuchi Katamari | Personality | Unicorn | 2 | 4 | 3 | 8 | 2 | Unicorn Clan Magistrate • Doomseeker • Cavalry After Katamari enters play,
you may permanently give him the Courtier or Shugenja trait. While Katamari is in play and is a Courtier, your Unicorn Clan Personalities may commit seppuku as if they were Samurai. Open: If Katamari is a Shugenja, once per turn, switch the Force and Chi of an Item. |
Uncommon | |
| Moto Gurban | Personality | Unicorn | 3 | 3 | - | 8 | 2 | Unicorn Clan Bushi • Cavalry Gurban gains +1F if she has an Item. Reaction: Once per turn, when a Limited action targets one of your Personalities, cancel it. Permanently reduce Gurban’s Personal Honor by the number of other Personalities you control. If her new Personal Honor is 0, Gurban commits seppuku. |
Common | |
| Moto Taidjut | Personality | Unicorn | 4 | 3 | - | 9 | 1 | Unicorn Clan Bushi • Cavalry Battle: Bow and destroy one of Taidjut’s Items to destroy a Region attached to this Province. |
Common | |
| Shinjo Jinturi | Personality | Unicorn | 3 | 3 | 5 | 7 | 2 | Unicorn Clan Samurai • Scout • Cavalry • Unique Battle: Once per battle, discard a Terrain from your hand to search your Fate deck for a Terrain card, show it to all players, and put it in your hand. |
Rare | |
| Utaku Jamaira | Personality | Unicorn | 3 | 3 | 4 | 9 | 2 | Unicorn Clan Samurai • Battle Maiden • Cavalry While Jamaira is in play, all your Unicorn Clan Personalities have +1 Personal Honor, to a maximum of 5. Reduce Jamaira’s Gold cost and Honor Requirement by the highest Personal Honor among all Personalities with a Faction alignment in play. |
Uncommon | |
| The Shogun’s Armory | Region | Singular While The Shogun’s Armory is in play, you may attach Items from your hand to your Personalities as a Battle action. Limited: Once per turn, search your Fate discard pile for a non-Unique Item, show it to all players, and put it in your hand. |
Rare | |||||||
| Trade District | Region | Singular Open: Once per turn, pay 3 Gold to turn a Dynasty card in a Province face-up. |
Rare | |||||||
| A Samurai’s Anger | Action | 0 | Limited: Bow one of your Samurai or Bushi Personalities to bow a Courtier with less Force. The Courtier’s controller chooses whether A Samurai’s Anger permanently gives the Courtier –2C or permanently removes all his abilities. If the Courtier has no abilities, the –2C must be chosen. | 2 | Common | |||||
| Archer Squad | Action | 0 | Reserve Formation Formed by three Samurai or Bushi Personalities. Your Personalities in this battle gain “Battle: Bow this Personality for a Ranged 3 Attack.” Personalities in different units may combine these attacks. |
1 | Uncommon | |||||
| Armed Brigade | Action | 0 | Flank Formation Formed by three Personalities, each with an Item. Battle: Bow two of your Items to bow an opposing Personality. |
2 | Uncommon | |||||
| Blessings of Steel | Action | 0 | Flank Formation Formed by one Shugenja Personality and one Samurai Personality. Battle: Bow one of your Shugenja Personalities in this army to give a Force bonus to one of your Samurai in this army equal to the Shugenja’s Force plus the number of Shugenja in this army. |
1 | Rare | |||||
| Blind Honor | Action | 0 | Immediate Terrain Battle: Personalities have a Force penalty equal to their Personal Honor while in this battle. |
1 | Rare | |||||
| Blocked Ground | Action | 0 | Immediate Terrain Battle: You gain the ability, “Reaction: Before a unit moves into or from this battle, destroy Blocked Ground to negate the movement.” If you are the Defender, you may play this Terrain in a battle in which you have no units. |
1 | Common | |||||
| Brilliant Soul | Action | 0 | Center Formation Formed by a Unique Samurai and a Samurai or Bushi Personality. Battle: Bow one of your Samurai or Bushi Personalities to give one of your Unique Samurai +2F/+2C. |
3 | Uncommon | |||||
| Brutal Confrontation | Action | 0 | Battle: All players may take the following actions for the rest of the battle.
You may take one such action immediately if your army has at least two units. “Battle: Bow one of your Personalities for a Ranged 3 Attack.” “Battle: Bow one of your Personalities to challenge an opposing Personality to an unrefusable duel of Force or Chi.” |
3 | Rare | |||||
| Cautious Advance | Action | 0 | Reserve Formation Formed by two Samurai or Bushi Personalities. Reaction: Bow one of your Samurai or Bushi Personalities in this battle to cancel a Reaction. This cannot cancel a Reaction on a Formation. |
3 | Rare | |||||
| Deathseeker’s Oath | Action | 0 | Open: Restore a Dishonored Samurai to Honorable status, and permanently give him +1F, Yu +3, and the Deathseeker trait. | 3 | Uncommon | |||||
| Delayed March | Action | 0 | Battle: Target one of your opposed Samurai in this battle to move any number of your unopposed units from adjacent Provinces to this Province. | 2 | Common | |||||
| Direct Assault | Action | 0 | Center Formation Formed by four Samurai or Bushi, each with a Follower or Item. Battle: Bow one of your units in this battle to destroy an opposing unit or a Holding controlled by an opposing player. |
2 | Rare | |||||
| Endless Horde | Action | 0 | Center Formation Formed by a Personality with a Follower and a Samurai or Bushi Personality with a Follower. Battle: Bow one of your non-token Followers to destroy an opposing Follower, Item, or Personality with no Followers or Items. |
2 | Uncommon | |||||
| Exhaustion | Action | 0 | Tactical Battle: Target your performing Tactician and an opposing Personality with lower printed Gold cost. If the opposing Personality’s controller passes on his next opportunity to act this battle, destroy the opposing Personality. | 2 | Rare | |||||
| Explored Territory | Action | 0 | Immediate Terrain Battle: The next time one of your cards in this battle (other than Explored Territory) would be destroyed by a card effect, negate the destruction and draw a card. |
1 | Common | |||||
| Failure of Duty | Action | 0 | Political Battle: Target one of your Courtiers to target a defending Personality in this battle. If the defending Personality is bowed or at home when the battle resolves, dishonor him, and you may search your Fate deck for a Political Action card, show it to all players, and put it in your hand. | 2 | Rare | |||||
| Fire in the Hidden City | Action | 0 | Reaction: Play after an attacking army destroys one of your Provinces that had no defending units during the entire Attack Phase. If the Province contained a face-up Personality, bring him into play, ignoring all costs. If the Province contained a face-up Event, destroy one Personality in the attacking army. | 3 | Common | |||||
| From Nowhere | Action | 0 | Open: During the Action Phase, bow one or more of your Personalities with a combined Chi greater than 12 as a cost. Ninja contribute +3C each for this payment. The Dynasty Phase occurs immediately after the Action Phase this turn (and before the Attack Phase, if any). | 4 | Rare | |||||
| Go in Disgrace | Action | 4 | Political Limited: Target a Holding or Region controlled by a player with more Family Honor than you. For the rest of the game, negate all Honor gains produced by that target. You may bow one of your Courtier Personalities when playing this card to reduce its Gold cost by 4. | 3 | Uncommon | |||||
| Gold Buys Security | Action | * | Political Open: Bow one of your Courtiers to target one or more Personalities. Each time any of those Personalities assigns or moves to attack you, his controller loses Honor equal to the Personality’s Personal Honor, then the Personality is dishonored. This card’s Gold cost equals your starting Family Honor (minimum of 1) times the number of other Personalities targeted. | 2 | Rare | |||||
| Heart of a Hero | Action | 0 | Battle: Bow and destroy one of your Unique Personalities aligned with your Faction in this battle to permanently raise by 3 all new Force bonuses created by actions you take between now and the end of the battle. | 3 | Uncommon | |||||
| Ignominious End | Action | 0 | Political Battle: Target one of your unbowed Courtiers to move an unbowed Dishonored Personality into the current battle. If you are a Scorpion Clan player, you may move a bowed or unbowed Dishonored Personality. | 4 | Uncommon | |||||
| Iron Pillar | Action | 0 | Center Formation Formed by two Samurai or Bushi Personalities, each with a Follower or Armor. Reaction: Before a Personality in your army is destroyed, bow one of your Followers in this battle to negate the destruction. |
3 | Common | |||||
| Killing Fields | Action | 0 | Immediate Terrain Battle: Followers gain +2F while in this battle and opposed. |
1 | Common | |||||
| Kiss of the Scorpion | Action | 0 | Reserve Formation • Formed by two Samurai Personalities and one Ninja Personality. When this Formation enters play, you may look at an opponent’s Fate hand. Battle: Twice this battle, bow an opposing Personality who has no attached cards, or bow one of your Personalities to bow an opposing Personality. |
2 | Rare | |||||
| Knife in the Dark | Action | 0 | Political Ninja Open: Give a Ninja Personality the following abilities: “Reaction: Cancel a Political action not performed by a Personality.” “Reaction: Before a Personality performs a Political action, challenge that Personality to a duel. Negate the action’s effects unless that Personality accepts and wins.” |
2 | Common | |||||
| Lotus at Dusk | Action | 0 | Flank Formation Formed by three Samurai or Bushi Personalities. You may take one additional consecutive Battle or Open action after each normal Battle or Open action you take. You may not gain Battle or Open actions from other actions. |
3 | Rare | |||||
| Marching Column | Action | 0 | Reserve Formation Formed by three Samurai or Bushi Personalities. If you are the Defender, this requirement may be met by your cards at all Provinces, and you may play this Formation in a battle where you have no units. Battle: Move one of your units with fewer than two Followers from an adjacent Province into this Province. |
2 | Common | |||||
| Outer Walls | Action | 0 | Battle: Give a Province +3 strength. You may take this action during a battle
in which you have no units. Reaction: Reduce a Ranged Attack’s strength by 2. |
3 | Common | |||||
| Scrutiny’s Sweet Sting | Action | 6 | This card costs 4 less Gold if you are a Scorpion Clan player. Political Limited: Bow one of your Courtier Personalities to permanently remove the Samurai, Shugenja, or Courtier trait from a Personality. |
1 | Rare | |||||
| Shameless Slander | Action | 0 | Political Open: During the Action Phase, target one of your unbowed Courtiers and a face-up Personality with higher Personal Honor in a Province. Until the end of the turn, the target Personality enters play Dishonored. | 3 | Uncommon | |||||
| Shining Example | Action | 0 | Center Formation Formed by a Unique Samurai and a non-Unique Samurai. Your Samurai gain +1F/+1C. When this card enters play, you may give a Unique Samurai from your Faction the Tactician trait until this card leaves play. |
2 | Uncommon | |||||
| Ten Thousand Swords | Action | 0 | Battle: Give each Personality in your army who has a Weapon or Armor (or both) a Force and Chi bonus equal to the number of such Personalities in your army. | 1 | Common | |||||
| The Legions Charge | Action | 0 | Reaction: Play when a phase ends in which two or more of your Personalities were destroyed by one other player’s actions. If it was an Attack Phase, create a permanent 4F/4C Cavalry Samurai Personality card with 4 Personal Honor in your home under your control. If it was not an Attack Phase, create two such cards. | 3 | Uncommon | |||||
| The Pull of Destiny | Action | 0 | Limited: Straighten a Samurai. | 2 | Uncommon | |||||
| We Know | Action | 0 | Political Limited: Bow one of your Courtier Personalities to target an opponent’s Honorable Personality. That player decides whether We Know dishonors his Personality or whether you draw two cards. Lose 3 Honor unless at least one other player has more Family Honor than you. | 1 | Uncommon | |||||
| Brothers in Arms | Followers | 2 | 0 | 1 | 4 | - | Will only attach to a Samurai or Bushi. After Brothers in Arms enters play from your hand, you may search your Fate discard pile and deck for a Brothers in Arms, show it to all players, and put it in your hand. |
3 | Uncommon | |
| Demanding Gunso | Followers | 2 | 0 | 0 | 4 | - | When paying for Demanding Gunso, you may permanently increase its Gold cost
by 2 to permanently give it the Cavalry trait. Open: Bow and destroy Demanding Gunso to search your Fate deck for a Formation, show it to all players, and put it in your hand. |
2 | Uncommon | |
| Deranged Mujina | Followers | 2 | 0 | 0 | 5 | - | Creature • Cavalry Costs 1 less Gold if you are a Crab Clan player. When Deranged Mujina enters play, each player must discard a random card from his hand. |
1 | Uncommon | |
| Desperate Conscripts | Followers | 2 | 0 | 0 | 3 | - | Ashigaru Desperate Conscripts costs 3 less Gold if any of your Provinces have been destroyed by other players this game. |
2 | Common | |
| Disciplined Infantry | Followers | 2 | 0 | 1 | 2 | - | Will only attach to a Samurai or Bushi. Disciplined Infantry gains +1F while you have a Formation in play. |
2 | Common | |
| Expert Archers | Followers | 2 | 0 | 1 | 4 | - | Will only attach to a Samurai or Bushi. Battle: Bow Expert Archers for a Ranged 3 Attack. |
2 | Common | |
| Fudoshi | Followers | 2 | 0 | 0 | 3 | - | Oni • Nonhuman • Shadowlands • Lose 3 Honor. If Fudoshi have less than 8 Force, they gain +1F each time a Personality or other Follower is destroyed at their Province. |
2 | Common | |
| Hardy Infantry | Followers | 4 | 0 | 1 | 7 | - | Will only attach to a Samurai or Bushi. Reaction: Before this Personality is moved or destroyed while in a battle, move Hardy Infantry to one of your other Personalities in that battle. |
2 | Rare | |
| Peasant Laborers | Followers | 2 | 0 | 0 | 4 | - | Ashigaru • Siege Limited: Bow and destroy Peasant Laborers, and pay 4 Gold, to search your discard pile for a non-Unique Region and attach it to one of your Provinces, paying all costs. For the rest of the game, that Region may not be destroyed to pay costs. |
3 | Rare | |
| Political Adjunct | Followers | +1 | +1 | 1 | 3 | - | Will only attach to a Samurai. Political Reaction: During an Attack Phase, bow and destroy Political Adjunct to pay a cost of discarding the Imperial Favor. |
2 | Uncommon | |
| Seasoned Cavalry | Followers | 3 | 0 | 1 | 7 | - | Cavalry Will only attach to a Samurai or Bushi. Battle: Bow Seasoned Cavalry to target an opposing unit. Cancel the next action performed during this battle by a card in that unit. |
2 | Uncommon | |
| Strategic Assassin | Followers | 2 | 0 | 1 | 3 | - | Will only attach to a Samurai, Bushi, or Ninja. Will attach to a Scorpion Clan or Ninja Personality regardless of Personal Honor. You may attach Strategic Assassin from your hand as a Battle action. | 2 | Common | |
| The Iron Legion | Followers | 4 | 0 | 0 | 7 | - | Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both. |
3 | Rare | |
| Usagi Rangers | Followers | 2 | 0 | 0 | 4 | - | Will only attach to a Samurai or Bushi. Usagi Rangers gain +1F while you have a Terrain in play. Usagi Rangers gain +2F while another player has a Terrain in play. |
2 | Common | |
| War Council | Followers | 2 | 0 | 1 | 4 | - | Will only attach to a Samurai or Bushi. Battle: Bow War Council to draw a Fate card. |
2 | Uncommon | |
| Yobanjin Wyrm | Followers | 2 | 0 | 0 | 4 | - | Creature • Cavalry When Yobanjin Wyrm enters play, lose Honor equal to this Personality’s Personal Honor, then dishonor this Personality. This Personality gains the Cavalry trait while Yobanjin Wyrm is attached. Bow this Personality if Yobanjin Wyrm is destroyed. |
2 | Rare | |
| Anvil of Earth | Item | +2 | +1 | 6 | Unique Elemental Battle: Bow Anvil of Earth and destroy a Terrain controlled by any player to bow an opposing Personality. |
3 | Rare | |||
| Blade of Fury | Item | +1 | +1 | 1 | Weapon • Shamesword Dishonor this Personality after playing Blade of Fury. This Personality may not be restored to Honor while Blade of Fury is attached. Blade of Fury may not be moved. After this Personality is destroyed while in a battle or duel, his controller draws a card and gains 2 Honor. |
2 | Common | |||
| Daisho of Water | Item | +0 | +2 | 3 | Weapon Elemental Battle: Twice per turn, bow Daisho of Water or a Cavalry card in this army to bow an opposing Follower. |
3 | Rare | |||
| Family Token | Item | +0 | +0 | 1 | Nemuranai Family Token gains +2F/+2C while at a Province belonging to a player who controls a Region, or +3F/+3C if this Province has a Region. |
2 | Common | |||
| Family War Banner | Item | +2 | +2 | 3 | Unique This Personality’s Force and Chi cannot be reduced below their printed values by other players’ card effects. Each Samurai and Bushi Personality in this army gains Yu +2. |
4 | Rare | |||
| Gleaming Wakizashi | Item | +1 | +1 | 3 | Weapon • Unique Will only attach to a Samurai or Bushi. Reaction: Bow Gleaming Wakizashi to draw a card after this Personality enters a duel. |
4 | Rare | |||
| Hero’s Banner | Item | +1 | +1 | 4 | Will only attach to a Samurai or Bushi. You may attach this card from your
hand as a Battle action. Personalities with Followers in this army gain +1F. Opposing Personalities with no attached cards have –1F. Reaction: Once per turn, after Hero’s Banner is destroyed while in an army, return it to your hand and reduce its Gold cost to 0 until the battle ends. |
2 | Rare | |||
| Ichiro’s Yumi | Item | +0 | +0 | 3 | Weapon Will only attach to a Samurai or Bushi. Battle: Bow Ichiro’s Yumi to give –3F to an opposing Follower or Personality. You may then produce a Ranged 0 Attack against that card if it is a legal target. |
2 | Common | |||
| Mirumoto Daisho | Item | +0 | +2 | 4 | Weapon Mirumoto Daisho gains +2F while attached to a Samurai or Bushi. After attaching Mirumoto Daisho from your hand, you may give this Personality a +1C Weapon Item token. |
2 | Common | |||
| Purloined Letters | Item | +0 | +0 | 1 | Will only attach to a Courtier or Ninja. Political Reaction: Before another player gains Honor, bow this Personality as a cost. That player may dishonor one of his Personalities to destroy Purloined Letters. If he does not, negate the Honor gain. You may not use this Reaction during battle. |
3 | Uncommon | |||
| Seeds of the Void | Item | +1 | +2 | 4 | Unique • Costs 1 less Gold if you are a Crab Clan player. Seeds of the Void
has the Shadowlands trait if you are a Shadowlands player. You may bring this
card into play from your hand as an Open action. Elemental Open: Once per turn, discard a Fate card to take Seeds of the Void into your hand. You may also use this action if Seeds of the Void is in your discard pile. |
3 | Rare | |||
| Senpet Scimitar | Item | +4 | +0 | 7 | Weapon After attaching Senpet Scimitar from your hand, dishonor this Personality unless he is Unicorn Clan or Scorpion Clan. Force bonuses this Personality receives are increased by 1 while he is opposed. |
1 | Common | |||
| Shakuhachi of Air | Item | +0 | +0 | 4 | Unique Costs 1 less Gold if you are a Lion Clan player. Elemental Battle: Bow Shakuhachi of Air to give an opposing Personality –2F. If that Personality’s Force is now 0, bow that Personality. |
3 | Rare | |||
| Yumi of Fire | Item | +0 | +0 | 5 | Weapon • Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks. |
3 | Rare | |||
| Drunken Mantis | Kiho | 0 | Kiho Battle: Target one of your unbowed Monks to have one of your Samurai issue an unrefusable challenge to an opposing Personality. Penalties do not affect your Samurai’s Chi for purposes of resolving this duel. Bow the loser. | 2 | Uncommon | |||||
| Fire and Water | Kiho | 0 | Elemental Kiho Battle: Bow one of your Shugenja or Monks to straighten a
Follower. Elemental Kiho Battle: Bow one of your Shugenja or Monks to move a Follower from one of your Personalities to another. |
2 | Common | |||||
| Turn of Fortune | Kiho | 0 | Kiho Reaction: Target one of your unbowed Shugenja or Monks to redirect an action targeting him to one of your Samurai, or targeting one of your Samurai to him. | 1 | Rare | |||||
| Essence of Yomi | Spell | 4 | You may, as a Battle action, pay this Spell’s Gold cost and discard it from
your hand to give +3F/+3C to an opposed non-Shadowlands Samurai. Battle: Bow this Shugenja to give +3F/+3C to a non-Shadowlands Personality or –3F to a Shadowlands Personality. |
2 | Common | |||||
| Heart of Bushido | Spell | 2 | Limited: Bow this Shugenja, who may remain bowed, to give one of your Samurai
or Bushi +1F/+1C and either Tactician, Double Chi, or Yu +5 while this Shugenja
remains bowed and in play. Then destroy this Shugenja. |
3 | Common | |||||
| Summon Air Kami | Spell | 2 | Elemental Air Battle: Bow this Shugenja and destroy this Spell to suspend the current battle, begin another unresolved battle of your choice, then resume the current battle after the new one ends. You need not bow this Shugenja if he is an Air Shugenja. | 3 | Uncommon | |||||
| Summon Earth Kami | Spell | 3 | Elemental Earth Battle: Once per turn, bow this Shugenja to create a 1F/1C Personality card in the current battle, controlled by either the Attacker or the Defender and in that player’s army. Remove that Personality from the game when the turn ends. You need not bow this Shugenja if he is an Earth Shugenja. | 3 | Uncommon | |||||
| Summon Fire Kami | Spell | 1 | Elemental Fire Battle: Once per turn, bow this Shugenja to give each Personality in this army a Chi bonus equal to that Personality’s Personal Honor. You need not bow this Shugenja if he is a Fire Shugenja. | 3 | Uncommon | |||||
| Summon Water Kami | Spell | 3 | Elemental Water Battle: Bow this Shugenja and destroy this Spell to prevent other players’ effects from moving units into or out of battles for the rest of the turn. You need not bow this Shugenja if he is a Water Shugenja. (This Shugenja must be in the current battle.) | 4 | Uncommon | |||||
| Tani Hitokage | Stronghold | Crab | 8 | 4 | 2 | Once per game, gain a Province to the right of your rightmost one after
destroying a Province as the Attacker. Battle: Once per battle, one of your Crab Clan Personalities issues an unrefusable challenge to a duel of Force to an opposing Personality. |
Deck Only | |||
| Shiranai Toshi | Stronghold | Lion | 7 | 3 | 6 | Once per turn, if you are the Attacker, draw a card after playing a Terrain. Battle: If you are the Attacker, bow Shiranai Toshi to play a Terrain from your hand, even if there is a Terrain in play. Do not destroy other Terrains. You decide the order in which multiple Delayed Terrains resolve this battle. |
Deck Only | |||
| The Meeting Place | Stronghold | Ratling | 13 | 3 | 1 | You begin the game with three Provinces. Your Ratling cards cannot gain
Shadowlands and are immune to Fear. Battle: Move one of your Ratling Personalities home. This may target each Personality once per battle. Battle: Bow one or more of your Ratling cards in this battle to reduce the Province’s strength by that number. |
Deck Only | |||
| Voice of the Emperor | Wind | Toturi Sezaru Political Limited: Discard the Imperial Favor to draw a Fate card. Political Limited: Once per turn, bow your Stronghold or a Courtier to put an Elemental Ring into play from your hand. While in play, that Ring does not count towards an Enlightenment Victory, and at the beginning of each of your turns, discard a card from your hand or shuffle the Ring back into your Fate deck. |
Deck Only |