Name Type Family Force Chi Honor Requirement Gold Cost Personal Honor Card Text Focus Card Number
Shattered Focus Event





This card remains in play in your home. While this card is in play, Personalities must focus at least once per duel if able.
Reaction: After focus cards are revealed in a duel, discard this card: Discard one card focused by each Personality in the duel.

1
Glory of the Shogun Event





For the rest of the game, attaching cards from players’ hands to their Personalities is an Open action. Additionally, each player may draw a card once per turn after attaching from his hand a card with a Gold cost greater than 4.
2
I Am Ready Event





For the rest of the game, you may perform “Battle: Once per battle, target a Personality you control with a card attached and a Personality opposing him with no cards attached. Bow the opposing Personality.”
3
The Last Prophecy Event





Name a card. Search your Fate deck for that card. Show it. Put it in your hand. Discard a number of cards equal to its Focus value, or all of them if there are not enough.

4
Tsuma Dojo Holding

 
2
Singular
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Duelist Personality.
Reaction: Before you focus in a duel: Once per turn, target a card in your Fate discard pile. Focus with it instead of with a card from your hand. Remove it from the game after the duel ends.

5
Living Blade Dojo Holding

 
2
Singular
Bow this card: Produce 2 Gold.
Open: Destroy this card: Target a Duelist Personality you control. Search your discard pile for an Action card. Play it for one of its Battle or Open actions that issues a challenge, performed by the target. Remove it from the game. Negate any Honor gains you receive from winning.

6
Jade Stores Holding  
 
2
Bow this card: Produce 2 Gold.
Limited: Destroy this card: If you are a Crab Clan player, target a Personality you control with a non-token Follower. Until the end of the turn, other players may not target him with actions while he is in an army unless opposed by a Personality with more attached cards.

7
Mura Sabishii Toshi Holding  
 
2
Marketplace • Port
Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Crane Clan Personality with a printed Gold cost greater than 7.

8
Swordmaster Dojo Holding  
 
2
Bow this card: Produce 2 Gold.
Reaction: After a duel involving a Personality you control ends, bow this card: Draw a card.
Reaction: Before a Personality you control enters a duel, destroy this card: If you are a Dragon Clan player, give all Fate cards you own +1 Focus value until the duel ends.

9
Distant Keep Holding  
 
2
Bow this card: Produce 2 Gold.
Tactical Battle: Destroy this card: Target a unit at the Defender’s home. The Defender may show you his hand. If he does, you may discard one card from it; otherwise move the target to the performing Tactician’s battlefield.

10
Tsuruchi’s Retreat Holding  
 
2
Bow this card: Produce 2 Gold.
Battle: Bow this card and target a Pirate you control at the current battlefield: If this is a Raid battle, target a Holding in the Defender’s discard pile. Bring it into play unbowed in your home.

11
Kinuye’s Garden Holding  
 
2
Lose 2 Honor.
Bow this card: Produce 2 Gold, or produce 4 Gold if you are a Phoenix Clan player and paying for a Bloodspeaker Personality.

12
Shiny Treasure Holding  
 
2
Bow this card: Produce 2 Gold.
Limited: Destroy this card and discard any number of cards from your hand: If you are a Ratling player, target another player’s Fate discard pile. Take from that discard pile a number of cards up to the number you discarded and put them in your hand face-up.

13
House of the Spring Chrysanthemum Holding  
 
2
Bow this card: Produce 2 Gold.
Reaction: After an action targets a Ninja, bow a Scorpion Clan Samurai you control: Once per turn, cancel the action.

14
Oni Lair Holding  
 
2
Shadowlands • Lose 4 Honor.
Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Shadowlands Personality.
Limited: Bow this card: Target a Personality. Give him a Blood token.

15
Roadside Shrine Holding  
 
2
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for an Item or a Cavalry card.
Reaction: After the last Maneuvers Segment of an attack: Target a battlefield with both a Unicorn Clan Personality and a Region. That battle may not be declared a naval invasion. If you are the Attacker, you have the first opportunity to take an action or pass during that battle.

16
Hida Rikyu Personality Crab 5 1 - 7 1 Crab Clan Bushi • Berserker
Battle: Bow Rikyu: Once per battle, target an opposing unit with total Force less than or equal to Rikyu’s unit’s total Force. Bow the target.
Battle: Bow a Follower attached to Rikyu: Once per battle, straighten Rikyu.

17
Hida Shara Personality Crab 4 3 0 8 2 Crab Clan Samurai • Magistrate • Yu 4 Experienced • Unique
Ranged attacks and Fear effects affecting cards in this unit have –3 strength. Shara has +2C during duels.
You may attach Followers from your hand to Shara as a Battle action.

18
Hida Atsumori Personality Crab 5 3 - 9 1 Crab Clan Bushi • Cannot attach Items.
Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province’s strength by 5.

19
Hiruma Oda Personality Crab 4 3 0 8 2 Crab Clan Samurai
Oda’s unit counts twice towards satisfying Formation “Formed By” requirements.
Reaction: After you attach a Follower to Oda from your hand: Once per turn, search your Fate deck for a Formation with a “Formed By” requirement including Followers. Show it. Put it in your hand. This ability may only search for each Formation once per game by title.

20
Kaiu Kazu Personality Crab 4 2 - 8 1 Crab Clan Samurai • Gozoku
Reaction: After you attach a Follower to Kazu from your hand: Once per turn, show the top three cards of your Fate deck. You may take one into your hand if it is a Follower. Shuffle the deck. Reduce the Gold cost of the next Follower you play this turn by 3.

21
Kuni Kiyoshi Personality Crab 3 4 2 8 2 Crab Clan Witch Hunter • Earth Shugenja Experienced • Unique
Battle: Once per battle, destroy a Follower you control in Kiyoshi’s army: Target a player. He discards a card.

22
Asahina Sekawa Personality Crane 2 4 5 9 4 Crane Clan Air Shugenja • Jade Champion Experienced 2 • Unique
Reaction: Before a Personality you control receives a Force or Chi penalty from a card another player owns or is challenged to a duel of Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal Honor or to Chi.
Open: Once per turn, even if Sekawa is bowed, target a Crane Clan Personality. Straighten him.

23
Daidoji Setsuko Personality Crane 3 3 0 7 3 Crane Clan Samurai • Harrier
Cannot assign to an attacking army.
Battle: Destroy Setsuko: Target a Courtier you control. Target a unit opposing Setsuko with a total Force less than or equal to Setsuko unit’s Force plus the Courtier’s Personal Honor. Destroy the opposing unit.

24
Daidoji Takihiro Personality Crane 3 4 0 8 3 Crane Clan Samurai • Duelist • Harrier
Cannot assign to an attacking army.
Reaction: After a duel that Takihiro won ends: Once per battle, target a Personality opposing Takihiro. Reduce the target’s Force by Takihiro’s Chi. If the target’s Force is 0, bow him.

25
Doji Takeji Personality Crane 2 4 5 7 3 Crane Clan Courtier • Gozoku
Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier.
Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card.

26
Doji Saori Personality Crane 2 3 5 8 4 Crane Clan Courtier • Samurai • Duelist
Open: Bow Saori: Target a Duelist you control and a Personality another player controls. The Duelist issues the other target an unrefusable challenge. The loser bows and may not straighten until his controller takes an Open action to pay 4 Gold.

27
Kakita Benkei Personality Crane 1 4 5 8 3 Crane Clan Samurai • Duelist • Kenshinzen Dueling Academy Instructor • Unique
Benkei has +1C while dueling a Unique Personality.
Limited: Bow Benkei: Target a Unique Personality. Benkei issues him an unrefusable challenge.
Reaction: After you win a duel: If you are a Crane Clan player, even if Benkei is bowed, search your Fate deck for a Ring of Fire. Show it. Put it in your hand.

28
Hoshi Masote Personality Dragon 4 4 2 8 2 Dragon Clan Tattooed Monk • Duelist
Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot focus.

29
Mirumoto Gukochi Personality Dragon 3 3 2 7 3 Dragon Clan Sentry • Samurai • Duelist
Reaction: After Gukochi wins a duel while in the current battle: Once per battle, Gukochi adds his Chi to his unit’s total Force while he is unbowed.

30
Mirumoto Kenzo Personality Dragon 4 4 4 8 2 Dragon Clan Redeemer • Samurai Experienced • Unique
Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit’s total Force even while bowed.

31
Mirumoto Takige Personality Dragon 3 3 5 7 3 Dragon Clan Samurai
Reaction: Before an effect from a card another player owns destroys a Personality you control, destroy Takige: Negate the destruction. Gain 3 Honor.

32
Tamori Watoshu Personality Dragon 3 3 5 7 3 Dragon Clan Fire Shugenja • Gozoku
Reaction: After a Personality you control in an army enters a duel created by an Action card you played, bow Watoshu: Target the other Personality in the duel. His controller may let you put the Action card in your hand. If he does not, destroy the target.

33
Togashi Matsuo Personality Dragon 5 4 4 10 3 Dragon Clan Tattooed Man • Monk Experienced • Unique
Battle: Once per battle, target an opposing Personality. Matsuo issues him an unrefusable challenge. Bow the loser. If Matsuo wins, straighten all Personalities you control.

34
Akodo Kuemon Personality Lion 2 3 0 7 3 Lion Clan Samurai • Tactician
Tactical Battle: If Kuemon is in the current attacking army, target a unit in the Defender’s home. The Defender decides if Kuemon reduces the current Province’s strength to 0. If not, move the target to this battlefield and straighten it.

35
Akodo Rokku Personality Lion 4 3 6 9 3 Lion Clan Zealot • Samurai • Tactician
Reaction: After Rokku assigns to an attacking army: Target a unit in the Defender’s home. Move it to Rokku’s battlefield. Straighten it.

36
Akodo Kitaka Personality Lion 4 3 2 7 2 Lion Clan Samurai • Deathseeker
Battle: Once per battle, target an opposing Personality with less Chi than the number of Lion Clan Personalities in Kitaka’s army. Bow the target.

37
Ikoma Korin Personality Lion 4 3 3 7 3 Lion Clan Samurai • Ikoma Family Daimyo Scout • Experienced • Unique
Battle: Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of Lion Clan Samurai in Korin’s army. These may be combined with each other.

38
Matsu Mieko Personality Lion 2 3 3 7 3 Lion Clan Samurai • Gozoku
Costs 2 less Gold if you control a Tactician.
Battle: If Mieko is attacking in the current battle and opposed, once per battle, target any number of Personalities you control in your home that have not been in a battle during its resolution this attack. Move them to this battlefield. Cards you own may not target them until the battle ends.

39
Toturi Kurako Personality Lion 5 3 8 10 4 Lion Clan Samurai • Empress • Tactician Experienced Akodo Kurako • Unique
Battle: Once per turn, target a unit at the Defender’s home. Move it to Kurako’s battlefield.
Political Reaction: After another player’s action destroys Kurako: That player loses 5 Honor.

40
Moshi Hinome Personality Mantis 3 4 9 2 Mantis Clan Snow Maiden • Water Shugenja • Naval Nonhuman • Experienced • Unique • Shadowlands
Raid Battle: Bow Hinome: If this is a Raid battle and you control an attacking Pirate in Hinome’s army, target a face-up Personality in the Defender’s discard pile or one of his Provinces. Bring the target into play in your home, ignoring costs.

41
Tsuruchi Etsui Personality Mantis 4 3 - 8 1 Mantis Clan Bushi • Pirate • Naval
Raid Battle: If this is a Raid battle, once per battle, target an unopposed Personality not at the current battlefield. Bow him. He may not straighten before the beginning of your next turn.

42
Tsuruchi Iyaken Personality Mantis 3 3 - 7 1 Mantis Clan Bushi • Pirate • Naval
Costs 2 less Gold if you control a Pirate Personality.
Battle: Bow Iyaken: Target an unopposed Personality. Bow him.
Raid Battle: If this is a Raid battle, once per battle, produce a Ranged 4 Attack.

43
Tsuruchi Shiroko Personality Mantis 4 4 - 8 2 Mantis Clan Samurai • Magistrate Pirate Ally • Unique
Raid Reaction: After you win a Raid battle, even against no units at resolution, turn all cards in the current Province face-up. You may pay 6 Gold as a cost to target one Personality in the Province and bring him into play in your home, ignoring all other costs.

44
Yoritomo Tokaro Personality Mantis 4 2 - 7 0 Mantis Clan Bushi • Pirate • Naval
Raid Battle: Bow Tokaro: If Tokaro is attacking during a Raid battle, target an unopposed Personality and a Holding both controlled by the Defender. Lose 2 Honor. The Defender may give you permanent control of the Holding. If he does, move the target Personality home and bow him; otherwise, destroy the Personality after this attack ends.

45
Yoritomo Matsoru Personality Mantis 4 3 - 8 1 Mantis Clan Bushi • Pirate • Spy • Gozoku
Raid Battle: Bow Matsoru: If Matsoru is attacking the current Province during a Raid battle, target one of the Defender’s Provinces. For the rest of the game, cards in that Province may not be discarded or enter play, and the Defender may pay 3 Gold as a Limited action to end this effect at the end of that turn.

46
Asako Hirotsugu Personality Phoenix 4 4 - 9 1 Phoenix Clan Shugenja • Bloodspeaker Lose 2 Honor.
Maho Reaction: After a Shugenja you control bows as a cost of a Maho or Bloodspeaker action: Once per turn, target that Shugenja. Straighten him.

47
Asako Kinuye Personality Phoenix 6 4 - 11 0 Phoenix Clan Monk • Bloodspeaker Experienced • Unique • Shadowlands • Lose 3 Honor.
Kinuye need not bow to cast Kihos. Kinuye may cast Kihos as if she were a Shugenja.
Maho Limited: Once per turn, once per game per title, search your Fate discard pile for a card with the Maho trait or a Maho action. Put it in your hand.

48
Isawa Sachi Personality Phoenix 3 3 6 7 3 Phoenix Clan Master of Earth • Shugenja • Gozoku
Reaction: Before Sachi is destroyed, destroy a Spell attached to him: Even if Sachi is bowed, negate his destruction.
Reaction: After a Personality you control is destroyed, bow Sachi: Target the Personality and one of your Provinces. Discard a card from the Province, then fill it with the Personality.

49
Kanjiro Personality Phoenix 4 3 4 9 3 Phoenix Clan Protector of Gisei Toshi Shugenja • Dragon • Creature • Cavalry
While Kanjiro is in play, reduce the Honor Requirement of Dragon Creature Personalities you own by 4.

50
Agasha Miyoshi Personality Phoenix 2 3 4 7 2 Phoenix Clan Fire Shugenja
Costs 2 less Gold if you control a Dragon Creature Personality.
Reaction: After Miyoshi is turned face-up in one of your Provinces, discard her: Search your Dynasty deck for a Dragon Creature Personality. Fill the Province with that Dragon.

51
Isawa Sezaru Personality Phoenix 4 5 - 10 3 Phoenix Clan Shugenja • Fire • Void • Unique
Sezaru’s Gold cost may not be reduced. Sezaru may bow a Spell instead of himself as a cost of casting that Spell.
The top card of all Fate decks is face-up. Once per turn, you may play the top card of your Fate deck as if it were in your hand.
Elemental Open: Once per turn, straighten all Shugenja you control.

52
Tch’wik Personality Ratling 3 3 - 6 1 Ratling Bushi • Tattered Ear Tribe • Creature
Limited: Remove from the game a Ratling Personality in your discard pile: Target a Ratling Personality. Straighten him. Permanently give him a Tribe trait from the removed Personality.

53
Ik’krt Personality Ratling 5 3 - 8 1 Ratling Scout • Grasping Paw Tribe • Creature Experienced 2 • Unique
Limited: Pay 3 Gold: Once per turn, target a Follower, Item, or Spell in another player’s discard pile and a Ratling Personality you control. Attach the card to the Personality, ignoring costs.

54
Z’chkir Personality Ratling 2 3 - 6 2 Ratling Shugenja • Third Whisker Tribe • Creature
Limited: Bow two Ratling Personalities you control that each have a Tribe trait the other does not: Once per turn, create two bowed 2F/2C Ratling Creature Personality cards in your home. These Personalities have all Tribe traits either of the bowed Ratlings has.

55
Chirtk Personality Ratling 2 3 - 6 1 Ratling • Grasping Paw Tribe • Creature
Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Personality. Give him all Tribe traits Chirtk has.
Limited: Discard two cards, and remove from the game three cards in your discard piles: Once per turn, target a Battle Action card in your discard pile. Put it in your hand.

56
Mak’irtch Personality Ratling 3 3 - 7 0 Ratling Shugenja • Stained Paw Tribe • Creature
Limited: Once per turn, target a number of Ratlings up to the number of different Tribe traits on cards in play. Give each a 1F Ratling Creature Follower token.
Reaction: After Mak’irtch enters your discard pile: Target a Ratling Personality you control. Give him a 1F Ratling Creature Follower token. Permanently give him all Tribe traits Mak’irtch has.

57
Tik’tek Personality Ratling 4 2 - 7 1 Ratling Bushi • Creature
Limited: Once per turn, discard all Dynasty cards in your Provinces and fill them face-up.
Battle: Discard the top 3 cards of your Fate deck: Once per turn, the enemy leader discards the top 3 cards of his Fate deck.

58
Bayushi Paneki Personality Scorpion 6 5 - 14 3 Scorpion Clan Champion • Defender of the Empire Samurai • Tactician • Experienced 2 Unique • Loyal
Other players’ hands are face-up while Paneki is in play. Once per turn, during an attack, you may play a face-up card from another player’s hand. It discards to its owner’s discard pile.

59
Bayushi Shusui Personality Scorpion 3 3 - 8 1 Scorpion Clan Student of Bitter Lies • Samurai • Ninja
After each time you play an Action card, Shusui gains +1F/+1C.
Battle: Pay 3 Gold: If you are a Scorpion Clan player, once per turn, draw 3 cards. Destroy Shusui when this Battle Action Segment ends.

60
Shosuro Saemon Personality Scorpion 2 3 - 7 1 Scorpion Clan Samurai • Ninja
Reaction: After another player’s action targets Saemon: Target a Personality you control. Give him a 1F Ninja Follower token.
Battle: Once per battle, target a Personality you control. Give him a 1F Ninja Follower token.

61
Shosuro Toki Personality Scorpion 4 3 - 7 1 Scorpion Clan Ninja
Reaction: After Toki enters a duel he was challenged to: Lose 2 Honor. Give the other Personality in the duel –2C.

62
Shosuro Tsuyoshi Personality Scorpion 2 4 - 7 1 Scorpion Clan Courtier • Ninja • Gozoku
Reaction: After an action taken by another player targets Tsuyoshi: Ranged 3 Attack that is compared against the target’s Chi.

63
Yogo Rieko Personality Scorpion 4 2 - 7 1 Scorpion Clan Air Shugenja Ninja • Kuroiban
Battle: Pay 2 Gold: Target a Personality. Straighten him.

64
Muketsu Personality Shadowlands 6 4 - 8 0 Shadowlands • Monk • Bloodspeaker • Lose 5 Honor.
Kihos performed by Muketsu produce Maho effects.
Maho Open: Remove a Blood token from Muketsu: Once per turn, target a Personality. Lose 2 Honor. Straighten the target.

65
Morisue Personality Shadowlands 3 3 - 6 0 Shadowlands Shugenja • Bloodspeaker Lose 4 Honor.
Maho Battle: Remove a Blood token from Morisue: Once per battle, give –1C to all opposing Personalities with more than 1C.

66
Daigotsu Personality Shadowlands 5 6 11 1 Shadowlands Dark Lord • Champion • Shugenja Duelist • Unique • Lose 8 Honor.
Shadowlands Personalities you control have the ability: “Battle: Bow this card: Target an opposing card. Set its Force to 0.”
Battle: Once per turn, target a Shugenja. Move him home.
Open: Once per turn, bow a Courtier controlled by any player: Target a Shadowlands card. Straighten it.

67
Natsumono Personality Shadowlands 3 3 - 6 0 Shadowlands Oni • Nonhuman • Lose 2 Honor.
Limited: Bow Natsumono: Lose 3 Honor. Create a 1F/1C Shadowlands Nonhuman Oni Personality card in your home.

68
Ogre Mage Personality Shadowlands 3 4 - 6 0 Shugenja • Shadowlands Lose 5 Honor.

69
Shahai Personality Shadowlands 5 5 - 8 0 Shadowlands Lady of Blood • Bloodspeaker • Shugenja Experienced • Unique • Lose 6 Honor.
After Shahai enters play, give all Personalities you control a Blood token.
Maho Limited: Destroy a Blood token on Shahai: Target a dead Personality. Shahai gains a copy of one of his printed abilities until she uses this ability again. She may use it once per turn. Remove the target from the game.

70
Moto Latomu Personality Unicorn 6 3 10 2 Unicorn Clan Samurai • Cavalry Experienced • Unique
Unicorn Clan Personalities you control have the ability: “Reaction: After moving to a battlefield: Produce a ranged attack with a strength equal to the number of Regions in play.”

71
Shinjo Turong Personality Unicorn 4 3 - 8 1 Unicorn Clan Samurai • Cavalry
Battle: Bow a Region attached to the current Province, regardless of who controls it: Target a Personality. Move him to the current battlefield if he would be opposed.
Battle: Bow a Region attached to the current Province, regardless of who controls it: Target an opposing unit in the current battle. Move it home.

72
Moto Ogedei Personality Unicorn 6 1 - 8 2 Unicorn Clan Fist of the Khan • Bushi • Cavalry
Ogedei’s Chi may not be reduced by effects from cards other players own.
Destroy Ogedei at the end of the Resolution Segment if there was an army opposing him there when it began and the battle was at a Province with no Regions.

73
Shinjo Suboto Personality Unicorn 4 2 - 8 1 Unicorn Clan Bushi • Cavalry
Battle: Pay Suboto’s Gold cost if you are not the Defender: If Suboto is face-up in one of your Provinces and will be opposed, bring him into play in the current battle.
Battle: Once per turn, target a Region. Straighten it.

74
Shinjo Loruko Personality Unicorn 2 3 - 8 2 Unicorn Clan Bushi • Scout • Cavalry
Loruko has +1F for each Region in play.
Reaction: After Loruko moves to a battlefield: If that battlefield’s Province has no Regions, create a blank Region card attached to it and controlled by the Defender.
Battle: If Loruko will be opposed, once per turn, move her to the current battlefield.

75
Utaku Tarako Personality Unicorn 3 3 4 9 3 Unicorn Clan Samurai • Battle Maiden • Cavalry
Other Personalities gain +1F while in an army with Tarako at a battlefield with a Region.
Battle: Destroy a Region you control: Once per turn, target a Follower, an Item, or a Personality with no Followers or Items. Destroy it.

76
Fields of Pyrrhic Victory Region





Singular
Infantry Followers and Infantry Personalities have –1F while at this Province.
Reaction: After a Limited or Open Action targets a Unique Personality you control, bow this card: Cancel it.

77
Kaeru Fields Region





Singular
Open: Bow this card and either your Stronghold or a Holding you control, or bow this card if you are a Unicorn Clan player: If it is the Action Phase, target a Personality you control. Straighten him.

78
Legendary Confrontation Action



0
Reaction: After a Duelist Personality you control wins a duel, pay 3 Gold or bow a Duelist Personality you control: Gain 2 Honor. Draw 3 cards. Only one Legendary Confrontation may be played per duel. 3 79
Victory or Death Action



0
Iaijutsu Open: Target a Duelist you control and another Personality, who must oppose him if this is an attack. The Duelist issues the other Personality an unrefusable challenge. Bow the loser. If you win and the loser was the most expensive Personality his controller controlled (including ties), you may search your Fate deck for the card “No Victory”, show it, and put it in your hand. 3 80
Fury of Steel Action



0
Limited: Target a Weapon you control. Permanently give it the ability: “Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow it.” Draw an additional card during your End Phase this turn. 2 81
Way of Sincerity Action



0
Political Formation
Formed by a Courtier Personality at your home and 2 Samurai Personalities.
After each time another player takes an action, he targets a card he controls in the current battle with more than 2F. Give it –3F.
2 82
Forward Sentries Action



0
Reserve Formation
Formed by 2 Personalities with the Cavalry, Scout, Harrier, or printed Tactician traits.
Battle: Twice per battle: Target a unit and a battlefield. Move the unit to the battlefield. If you do not control the unit, straighten it.
2 83
Make Your Stand Action



0
Immediate Terrain
Battle: You may perform the action: “Political Battle: Bow a Courtier you control: Target a Samurai you control in the current battle and a Personality opposing him. The Samurai issues the other target an unrefusable challenge.”
1 84
The Fortunes Smile Action



0
When this card is revealed as a focus in a duel, gain 2 Honor and draw a card.
Battle: Target a Personality you control and an opposing Personality. Give your Personality a Force bonus equal to his or the other target’s Personal Honor, whichever is greater. Give the other Personality a Force penalty of the same amount.
3 85
Few Against Many Action



0
Limited: Target a Follower in your hand and a Personality you control. Reduce the Follower’s Gold cost by the Personality’s printed Force. Attach the Follower to the Personality, paying all remaining costs.
Reaction: Before a Personality you control receives a Chi penalty or is destroyed by a card another player owns, bow one of the Personality’s Followers: Negate the effect.
2 86
False Trail Action



2
When this card is revealed as a focus in a duel, put the top Battle Action card from your discard pile into your hand.
Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield.
2 87
Well-Laid Plans Action



0
Limited: Bow a Courtier Personality you control and discard 3 Political Action cards: Draw 4 cards.
Limited: Bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 4 cards.
Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 4 cards.
3 88
Soul of the Clan Action



0
Reserve Formation • Formed by 2 bowed Personalities at your home. You may play this card without Presence.
Battle: Target a bowed Personality at your home that has not been in an army this attack, and a bowed Personality at the enemy leader’s home. Straighten both targets, even if they cannot straighten. Move your Personality, and the other player’s (if he wishes), to the current battlefield.
3 89
Anchor the Line Action



0
Flank Formation
Formed by 3 Unicorn Clan or Tactician Personalities.
Reaction: After a unit you do not control moves to the current battlefield, bow a card you control in the current battle: Target a card in the unit that moved that has no attached cards. Destroy it.
2 90
No Victory Action



0
Iaijutsu Reaction: After you win a duel against the most expensive Personality another player controls (including ties): Create a 6F/5C Duelist Personality card with 3 Personal Honor in your home or in the current battle. Remove it from the game at the end of your next turn. You may only play one No Victory per duel. 4 91
Secured Ground Action



0
Reserve Formation
Formed by 3 Samurai Personalities.
After this card enters play, draw a card, then target a Personality in the current battle. While this card’s “Formed By” condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs.
1 92
Rain of Death Action



0
Center Formation • Formed by 2 Personalities with the printed Tactician trait.
Tactical Battle: Produce two consecutive Ranged 3 Attacks.
Tactical Battle: Bow and destroy the performing Tactician: Target two cards opposing him that have no unbowed cards attached. Destroy them.
4 93
Circle of Steel Action



0
Immediate Terrain
Battle: Personalities you control at this battlefield have +1F/+1C while they have a card attached. When the battle ends, each Personality you control at this battlefield becomes untargetable by other players’ actions until the end of your next turn while he has a card attached and is not in an army.
1 94
Invincible Legions Action



0
Center Formation
Formed by all Personalities you control, minimum of 2, opposed by an army with greater total Force.
Battle: Search your Fate deck for a card. Put it in your hand.
2 95
Weigh the Cost Action



0
When this card is revealed as a focus in a duel, add 1 to its Focus value and to that of one other card you focused this duel, then draw a card.
Battle: Move a Samurai Personality you control home from the current battlefield: You may target a Personality opposing him. Give the target –3F, and raise or lower the current Province’s strength by 2. Bow the Samurai.
3 96
Gozoku Influence Action



0
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control: Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets’ locations. 2 97
Misdirection Action



0
When this card is revealed as a focus in a duel, you may shuffle up to 3 Personalities from your discard pile into your Dynasty deck.
Political Gozoku Reaction: After targets are chosen for an action being taken by another player during battle, target a Courtier Personality or Gozoku Personality you control: Redirect any number of its targets.
3 98
Gozoku Pawn Action



4
Political Limited: Bow a Courtier Personality or Gozoku Personality you control: Target a Personality controlled by another player. Lose 2 Honor. That player targets a Personality you control with lower Chi. His Personality issues yours an unrefusable challenge. 2 99
Political Outcast Action



4
Political Gozoku Limited: Bow a Courtier Personality or Gozoku Personality controlled by any player: If you have taken no actions this phase, until the beginning of your next turn, Limited and Open actions on cards have an additional cost of “Bow a Gozoku Personality you control.” 2 100
Fury of Hida Action Crab


10
Limited: Target up to three Personalities you control. Give each a 4F token Follower. Remove the Followers from the game at the end of the turn if you are not a Crab Clan player. 2 101
Cunning of Daidoji Action Crane


0
Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality –2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor. 3 102
Glory of Mirumoto Action Dragon


0
Battle: Target one or more Personalities you control who won a duel during the current battle. Each target gains +2F, or +4F if he is Dragon Clan. If you are a Dragon Clan player, gain 2 Honor. 3 103
Rage of Matsu Action Lion


0
Battle: Target an opposed Personality you control: If you are a Lion Clan player, give him Tactician. Draw a card.
Tactical Battle: Target a Personality in his controller’s home. Move him into the current defending army. If he moved, straighten his unit.
2 104
Wrath of the Storm Action Mantis


0
Limited: Target a unit another player controls that could have assigned during a Raid attack this turn, but did not. Bow it. 3 105
Storm of Isawa Action Phoenix


0
Limited: Destroy a Phoenix Clan Personality you control: Target a dead Dragon Creature Personality in your discard pile. Bring it into play, ignoring costs.
Battle: Discard a Spell or Kiho from your hand and target a Shugenja you control in the current battle: Ranged 4 Attack.
3 106
Hordes of the Nezumi Action Ratling


6
Before your turn ends, if this card is in your discard pile and you discarded it to pay a cost this turn, you may put it in your hand.
Limited: Bow Ratling Personalities you control with total Force greater than 10: If you are a Ratling player, gain a Province to the left of your leftmost Province.
3 107
Shadow of Shosuro Action Scorpion


1
Battle: Target two opposed unbowed Scorpion Clan Personalities in your current army with a combined Force greater than or equal to that of the effect’s target: Target a Personality in the current battle. Bow or straighten that unit. 1 108
Lessons of Pain Action Shadowlands


2
Open: Target an Oni Personality you control: Target a Personality. After the next time this game he assigns opposing a Shadowlands card you control or assigns to attack you, permanently give him the Shadowlands trait.
Open: Bow a Personality you control with the printed Shadowlands trait: Target a Shadowlands card. Destroy it.
1 109
Savagery of Moto Action Unicorn


0
Battle: If you are a Unicorn Clan player, target a Personality you do not control in the current battle and a Personality with the same controller at a different location. Switch their locations.
Battle: Target a Region you control and a Region attached to the current Province. Move them to each others’ Provinces until the battle ends.
3 110
Ronin Swordsman Followers
2 0 2 3 - After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: Before focusing for this Personality in a duel, take this card into your hand: Focus with this card. Gain 2 Honor as an additional result if you win.
4 111
Wardens Followers
1 0 2 3 - Scout • Ranged attacks affecting cards in this unit have –3 strength.
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs, then gain 2 Honor.
Battle: Once per battle, target an opposing Personality. Reduce his Force by this Personality’s Chi.
3 112
Kobune Scout Followers
2 0 0 3 - Cavalry • Naval
Will only attach to a Samurai or Bushi.
While Kobune Scout is in the current battle, other players must discard two cards after each time they play a Terrain.
3 113
Shadow Harrier Followers
1 0 1 3 - This card has +3F while defending.
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: After a card in this unit performs an action during a battle: Once per battle, move this unit home.
3 114
Peasant Defenders Followers
2 0 0 3 - Battle: Bow this card: If you control a Formation and do not meet its “Formed By” requirements, target that Formation. Waive its “Formed By” requirements until this card is not in the current battle.
Battle: Bow this card: Target an opposing Follower controlled by a player who does not control a Formation. Bow it.
2 115
Siege Engine Followers Crab 2 0 1 4 - Battle: Bow this card: If this card is in the current battle, reduce the strength of the Province by twice the number of Siege cards in this army.
Reaction: Before this Personality is destroyed during a battle, destroy this card and another Follower you control: If this Personality is Crab Clan, negate his destruction.
1 116
Silent Warriors Followers Crane 1 0 1 3 - Harrier
Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card’s location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
3 117
Kitsuki Yojimbo Followers Dragon 2 0 2 3 - After a Dragon Clan Personality you control is targeted by a Kiho, you may attach this card to him from your hand as a Reaction, paying all costs.
Before a Dragon Clan Personality you control focuses in a duel, you may attach this card to him from your hand as a Reaction, paying all costs, instead of focusing, then add this card’s Focus value to that Personality’s Chi (or other stat used in the duel) until the duel ends.
3 118
Warrior Pilgrim Followers Lion 2 0 2 3 - Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
3 119
Shore Commander Followers Mantis 3 0 1 5 - Naval • Pirate
Costs 2 less Gold when attaching to a Pirate or to a Personality with a Raid ability.
Reaction: After this unit assigns: If this is a Raid attack, once per turn, draw a card.
1 120
Tengoku Acolyte Followers Phoenix 3 0 3 4 - Cavalry
Will only attach to a Dragon Creature. May attach to a Personality regardless of restrictions on that Personality.
Reaction: After a Dragon Creature enters play: Once per turn, gain 2 Honor. You may search your Fate deck for a Tengoku Acolyte, show it, and put it into your hand.
3 121
The Tribeless Followers Ratling 2 0 0 2 - Ratling • Creature
Battle: If this Personality is Ratling and opposed, target another Ratling Personality you control who shares a Tribe trait with this Personality. Move the target to this battlefield.
1 122
Shosuro Infiltrator Followers Scorpion 2 0 0 4 - You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action.
Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality card in his army. After the battle ends, remove the created Personality from the game, then return this card to play attached to its original Personality.
2 123
Kinuye’s Blood Followers Shadowlands 2 0 0 2 - Shadowlands • Lose 4 Honor.
Battle: Remove a Blood token from a card in the current battle, regardless of who controls it: Once per battle, target a Personality in the current battle. Give him –1C.
Battle: Move one or more Blood tokens from other cards you control to this card: Once per battle, this card gains a Force bonus equal to twice the number of tokens moved.
2 124
Cavalry Reserves Followers Unicorn 3 0 1 4 - Open: Once per turn, straighten this card.
Battle: If this unit has not been in a battle during its resolution this Attack Phase and this is a Unicorn Clan Personality, once per turn, target a battlefield at a Province with a Region. Move this unit to it.
3 125
Blade of the Master Item
+0 +1
2
Weapon
Battle: Destroy this card: Target an opposing Personality. The Personality’s controller targets a Personality in this army with lower Chi. The first Personality issues the second an unrefusable challenge.
3 126
J’uma Jirushi Item
+2 +0
7
Banner • Unique
Will only attach to a Samurai.
Limited: Destroy this card: During your next Attack Phase this turn, units you control cannot move into battlefields and do not become bowed from battle resolution.
4 127
Passion Item
+* +1
7
Weapon • Bloodsword • Unique
Passion’s printed Force equals the number of Blood tokens on cards you control.
Limited: Bow this card: Target a Dishonored Personality. This Personality issues the target an unrefusable challenge.
4 128
Sword of Gales Item
+3 +1
5
Weapon
This Personality has a minimum Chi equal to his printed Chi.
3 129
Weapon Rack Item
+2 +1
4
Will only attach to a Samurai or Bushi.
After this card enters play, you may give a +1F/+1C Weapon Item token card to another Personality you control.
1 130
Writ of Requisition Item
+0 +0
2
Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of “—”.
Limited: Bow this card: Show the top card of your Fate deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
3 131
Writ of Commendation Item
+0 +0
2
Will only attach to a Courtier.
Political Reaction: After you gain Honor from an action this Personality performed or from a duel or battle he was in at resolution, destroy this card: If this unit is in an army, draw cards equal to this Personality’s Personal Honor.
3 132
Writ of Obligation Item
+0 +0
6
Costs 3 less Gold when attaching to a Crane Clan Personality. Will only attach to a Courtier.
Political Reaction: After the last Maneuvers Segment of an attack, bow this Personality: Target a unit and a battlefield. Move the unit to the battlefield if it will be opposed.
3 133
Gong of the Righteous Emperor Item Crab +2 +0
3
Battle: Bow this card: If you have at least 3 Berserkers in this army, target a card with no unbowed attached cards in an opposing unit. Bow the card.
3 134
Poetry Item Crane +0 +0
2
This Personality has +1 Personal Honor.
Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1.
3 135
Swordmaster’s Wakizashi Item Dragon +2 +0
3
Has the printed Weapon trait if you are not a Dragon Clan player. Will not attach to a Personality with a Swordmaster’s Wakizashi.
Reaction: After this Personality focuses in a duel, discard a card: Give this Personality +1C until the duel ends.
3 136
Gunsen-gata Item Lion +2 +0
3
If you are a Lion Clan player, this card counts as a Follower, a Weapon, and an Armor (as well as an Item) for satisfying Formation “Formed By” requirements. 3 137
Tsuruchi Armband Item Mantis +2 +0
4
If this is a Mantis Clan Personality, you may bow this card instead of him as a cost of an action during a Raid battle. 3 138
Henshin’s Amulet Item Phoenix +1 +0
4
Reaction: When paying for a Spell, bow this card: Produce 3 Gold.
Open: If you are a Phoenix Clan player and you played a Spell from your hand this turn, bow this card: Draw a card.
3 139
Rememberer’s Stick Item Ratling +1 +0
2
After each time an action is taken by another player while this card is in the current battle, give this card +1F until the battle ends.
Reaction: Before this Personality is destroyed, bow this card: Target another Ratling Personality you control. Move this card to him.
3 140
Tejina’s Blessings Item Scorpion +1 +0
3
Open: Bow this card: If you are a Scorpion Clan player, give this Personality the Samurai, Bushi, Courtier, Ninja, or Magistrate trait, or one Faction trait. (Shadowlands is not a Faction trait.) 3 141
Blood Pearl Item Shadowlands +2 +0
3
Shadowlands • Lose 3 Honor. Put a Blood token on this Personality.
Maho Open: Bow this card: If you are a Shadowlands player, target a Personality. Give him either a +1F Blood token or a –1F Blood token.
2 142
Baraunghar Amulet Item Unicorn +1 +0
3
Reaction: After another Unicorn Clan Personality you control moves to this Personality’s battlefield, destroy this card: Search your discard pile for an Action card. Put it in your hand. 3 143
Defining the Essence Kiho



0
Kiho Battle: Bow a Shugenja you control: If you control a Samurai in the current battle, target a Terrain. Destroy it.
Kiho Limited: Target an unbowed Shugenja you control: Draw a card at the end of the turn.
Kiho Reaction: Before an Event resolves, bow a Shugenja you control: Negate that Event’s effects. For the rest of the game, no copies of that Event may resolve.
1 144
Brand of Fire and Thunder Kiho



0
Kiho Limited: Bow a Monk you control: Draw a card.
Kiho Reaction: After a Political action targets a Personality you control, bow a Monk you control: Redirect the action.
Kiho Reaction: Before an Event resolves, bow a Monk you control: Negate that Event’s effects. Its player may draw a card.
2 145
Tears of Blood Kiho



0
Maho Kiho Battle: Bow a Shadowlands Shugenja or Shadowlands Monk you control: Target an opposing Personality with Chi less than or equal to the number of Bloodspeaker Personalities in the current battle. Destroy him. 2 146
Umasu Sensei Sensei Crab 0

0 0 Crab Clan Sensei
Personalities you control may not receive Force bonuses from cards or Strongholds while they have no Followers attached. You may assign Personalities even if they are bowed.
Battle: Bow a Follower you control: Once per Personality per battle, straighten its Personality if his Force is less than or equal to twice the Follower’s.

147
Uso Sensei Sensei Dragon 0

0 0 Dragon Clan Sensei
Personalities you control may not issue challenges during your Action Phase.
Challenges issued during a battle by Personalities you control destroy the loser as an additional result of the duel.

148
Tangen Sensei Sensei Scorpion 0

0 0 Scorpion Clan Sensei
You may take only one Political action per turn.
Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.

149
Sapphire Strike Spell



7
Ritual Limited: Bow this Shugenja and one other Shugenja Personality you control, and destroy this card: Target a bowed Personality. Destroy him. 4 150
Bishamon’s Fury Spell



10
You may bring this card into play from your hand as a Battle action. If you do, you may gain an additional Battle action to use the following ability.
Ritual Battle: Bow and destroy a number of Shugenja Personalities you control, including this one, equal to the number of targets: Target any number of opposing units. Destroy them.
3 151
Stranglehold Spell



7
Ritual Limited: Bow a number of Shugenja Personalities you control, including this one, equal to the number of units the target controls: Target a player. Bow all units he controls.
3 152
Suitengu’s Surge Spell



3
Reaction: Before an action targets a unit you control, bow this Shugenja: Remove the unit from the game. Return it to the game, with all attached cards and tokens, before the beginning of the next turn. 3 153
Aramasu’s Pride Stronghold Mantis 8

4 2 Raid Limited: Once per turn, declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold production by 4.
154
City of Blood Stronghold Phoenix 6

4 0 Phoenix Clan Shugenja you control have the Bloodspeaker trait. Ignore Phoenix Clan Shugenja Honor Requirements.
Maho Limited: Bow a Bloodspeaker Personality you control: Once per turn, look at the top 4 cards of your Fate deck. You may show one Spell or Maho card, then put it in your hand. You may shuffle the deck.

155
The Khol Wall Stronghold Unicorn 7

5 4 Your Provinces may have two Regions attached. After each of your Events Phases, turn face-up all Dynasty cards in all your Provinces that have a Region attached.
Battle: Bow a Region you control: Target two unbowed Personalities with the same controller. Switch their locations.

156