Name Type Family Force Chi Honor Requirement Gold Cost Personal Honor Card Text Focus Rarity
Goemon’s Ascension Event





This card remains in play in your home.
Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target.

Rare
Wrath of the Emperor Event





This card remains in play in your home.
Reaction: Instead of focusing during a duel, discard this card to give your duelist +6 to the duel’s stat as if he had focused.
Open: Discard this card to bow a Wind.

Rare
Courtly Sabotage Event





This card remains in play in your home.
Open: Discard this card and bow your Stronghold to target a player. Bow his Stronghold. Until the end of the turn, that player’s Stronghold and Wind produce no effects except those involving victory or elimination conditions or changes to his Family Honor.

Rare
Wrath of the Bloodspeaker Event





Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Personalities. Permanently give the target Personality –2F/–1C or –1F/–2C (targeting player chooses).
Rare
Hand of Vengeance Event





For the rest of the game, after another player’s card gives a Chi penalty to one of your Personalities, you may bow one of that player’s cards.
Uncommon
Rich Coffers Holding

 
3
Rich Coffers straightens during each player’s Straighten Phase.
Bow Rich Coffers to produce 2 Gold.

Common
Troublesome Bureaucrat Holding

 
6
Retainer
Costs 2 less Gold if your Family Honor is above 15.
Bow Troublesome Bureaucrat to produce 4 Gold.
Political Open: Bow Troublesome Bureaucrat to target another player’s Personality. That player decides whether you gain Honor equal to that Personality’s Personal Honor. If he decides against it, bow the Personality.

Rare
Shi-Tien Yen-Wang Temple Holding

 
4
Singular
If you are a Unicorn Clan player, your Provinces have +1 Strength while Shi-Tien Yen-Wang Temple is in play.
Bow Shi-Tien Yen-Wang Temple to produce 3 Gold.
Reaction: Once per turn, before another player’s action targets one of your Personalities, give that Personality +1F/+1C. You may do this while the Temple is bowed.

Common
Trading House Holding

 
2
Bow Trading House to produce 2 Gold.
Limited: Once per turn, discard a card from your hand to straighten Trading House.

Common
Archer Towers Holding



1
Fortification
Battle: Bow Archer Towers for a Ranged 4 Attack targeting an attacking Follower at any of your Provinces. You may do this during battles at your other Provinces.
Reaction: After another player’s action moves a unit to or from any of your Provinces, bow Archer Towers for a Ranged 4 Attack against a legal target in that unit.

Common
Temple of Initiation Holding

 
4
Temple of Initiation costs 2 less Gold if you control a Bloodspeaker Personality.
Bow Temple of Initiation to produce 2 gold.
Maho Open: Bow one of your Bloodspeaker Personalities and destroy Temple of Initiation to bow a Personality.

Rare
Siege-Breakers Holding

 
2
Bow Siege-Breakers to produce 2 Gold.
Reaction: After an attack is declared against you, bow or destroy Siege-Breakers as a cost. You decide the order in which battles occur this Attack Phase. You may do this while Siege-Breakers is bowed.

Common
Tower of the Ningyo Holding

 
2
Singular
Bow Tower of the Ningyo to produce 2 Gold.
Limited: Bow Tower of the Ningyo and pay 3 Gold to straighten a Personality. This costs 1 Gold instead if you are a Dragon Clan player.

Rare
House of the Jade Princess Holding

 
3
Singular
Bow House of the Jade Princess to produce 2 Gold.
Political Limited: Bow this card and target one of your Personalities with a printed Gold cost above eight to target another player. If that player has a Personality with a printed Gold cost above eight in play or in his discard pile, he loses one Honor; otherwise he loses four.

Uncommon
Hida Tonoji Personality Crab 7 3 - 9 1 Crab Clan Berserker • Bushi Fourth Legion Commander
Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn.

Uncommon
Hida Sobu Personality Crab 5 3 - 9 2 Crab Clan Hero • Samurai • Yu 1 • Singular
Sobu gains Yu +4 while he has a non-token Follower.
Battle: If your Stronghold is Kyuden Hida, bow one of your non-token Followers in Sobu’s army to bow an opposing Follower or an opposing Personality with no Followers.

Uncommon
Hiruma Tokito Personality Crab 4 4 2 9 2 Crab Clan Samurai
Reaction: After Tokito enters play, give him –2C permanently to reduce the Gold cost of an Infantry Follower in your hand or discard pile by 3 and attach it to Tokito, paying all costs.

Common
Kuni Yae Personality Crab 3 3 - 9 0 Crab Clan Shugenja • Bloodspeaker Fallen Witch Hunter
Maho Reaction: After Yae wins a duel or Yae’s army wins a battle, bow Yae to target a dead Personality with less than 4 Chi who was destroyed by its resolution. Return that Personality to play under your control, ignoring all costs and restrictions. Permanently give him +1F/–1C and the Shadowlands trait. Lose 3 Honor.

Common
Kuni Tansho Personality Crab 3 4 2 8 2 Crab Clan Earth Shugenja • Kuni Family Daimyo Experienced • Unique
Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand.

Rare
Yasuki Hachi Personality Crab/Crane 4 5 2 12 4 Emerald Champion • Crab Clan • Crane Clan • Samurai Double Chi • Magistrate • Experienced 2 • Unique
Battle: Once per turn, Hachi challenges an opposing Personality to an unrefusable duel of Force or Chi. If Hachi wins, he gains +3F if you are a Crab Clan player, and you gain 3 Honor if you are a Crane Clan player.
Battle: Once per turn, move Hachi into the current battle opposing a target Personality.

Rare
Kakita Totani Personality Crane 2 4 5 8 3 Crane Clan Samurai • Third Legion Commander
Totani gains the Tactician trait while defending. Ranged Attacks targeting Totani have –2 strength.
Tactical Battle: Issue an unrefusable challenge to an opposing Personality.

Common
Daidoji Kumi Personality Crane 2 4 2 7 2 Crane Clan Samurai • Harrier
Battle: Bow Kumi for a number of consecutive Ranged 4 Attacks equal to the number of your Provinces destroyed this game (minimum one).
Battle: Once per turn, if Kumi is bowed and in a battle, move her and up to one other unit in her army to their controllers’ homes or to one other battle.

Common
Daidoji Ryunosuke Personality Crane 2 3 - 7 2 Crane Clan Samurai • Harrier
Ranged Attacks may not target Ryunosuke’s Followers.
Battle: Once per battle, if you control a Terrain, give an opposing Personality –3F.
Battle: Once per battle, if another player controls a Terrain, bow up to two of that player’s Personalities in this battle.

Uncommon
Kakita Noritoshi Personality Crane 2 7 10 11 4 Crane Clan Samurai • Kakita Family Daimyo Kenshinzen • Double Chi • Experienced • Unique
While in a challenge or duel created by an Iaijutsu card, Noritoshi gains +2C.
Limited: Bow Noritoshi to take an Iaijutsu Action card from your discard pile into your hand. Noritoshi may retrieve each card title once per game.

Deck Only
Kakita Tamura Personality Crane 3 5 5 9 3 Crane Clan Hero • Samurai • Singular
If your Stronghold is Kakita Dueling Academy, you may bow Tamura instead of it to use its printed ability. You may not use its ability again this turn.
Political Limited: Bow Tamura to have her issue an unrefusable challenge to another Personality. That Personality does not die if he loses. The winner gains 3 Honor.

Uncommon
Mirumoto Kaiji Personality Dragon 4 5 5 9 3 Dragon Clan Hero • Samurai • Singular
If your Stronghold is Shiro Mirumoto, your Personalities in this battle may perform Limited Action cards that issue challenges as if they were Battle actions. The challenged Personality must be opposing the challenger.
Kaiji may perform Shiro Mirumoto’s printed ability without bowing.

Uncommon
Hitomi Suguhara Personality Dragon 4 4 - 8 1 Dragon Clan Monk • Tattooed Tenth Legion Commander
Battle: Once per battle, bow one of your Rings to have Suguhara issue an unrefusable challenge to a duel of Force to an opposing Personality. Bow the loser.

Common
Hoshi Ishida Personality Dragon 1 4 6 7 2 Dragon Clan Monk
Ishida costs 2 less Gold if you control a Samurai.
Battle: Once per battle, issue a challenge to an opposing Personality. If he refuses, Ishida produces a Ranged 3 Attack without bowing.

Uncommon
Mirumoto Narumi Personality Dragon 2 4 5 7 3 Dragon Clan Nightingale Samurai
Mirumoto Narumi may attach two Weapons.
Reaction: After Narumi enters play, either draw a card or increase your maximum hand size by 1 until Narumi leaves play.

Common
Mirumoto Rosanjin Personality Dragon 4 4 5 9 3 Dragon Clan Samurai • Mirumoto Family Daimyo Double Chi • Experienced • Unique
Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves.
Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality.

Rare
Hoshi Akiyama Personality Dragon 3 4 4 8 2 Dragon Clan Monk
Battle: Once per battle, discard a Kiho from your hand to give Akiyama +2F, or +3F if he is defending.
Battle: Once per battle, bow one of your Rings to take two consecutive Battle or Open actions after this one.

Rare
Akodo Tsuyumi Personality Lion 4 4 6 11 3 Lion Clan Hero • Samurai Deathseeker • Singular
Battle: Once per turn, if your Stronghold is Shiranai Toshi, give each Personality in your army +1F for each Terrain played so far this battle.

Uncommon
Akodo Sanuro Personality Lion 4 4 6 7 2 Lion Clan Samurai • Deathseeker
Battle: Bow and destroy Sanuro to destroy a non-Unique opposing Personality with a lower Gold cost.

Common
Tamago Personality Lion 7 6 0 15 3 The False Nimuro • Lion Clan Champion • Samurai Double Chi • Tactician • Unique • Tamago counts as the Egg of P’an Ku for deck construction.
Battle: Permanently reduce Tamago’s Personal Honor by 1 to issue an unrefusable challenge to an opposing Personality.

Rare
Ikoma Hasaku Personality Lion 4 3 5 11 2 Lion Clan Samurai • Tactician Second Legion Commander
Tactical Battle: Bow an opposing Personality with less Force than Hasaku.

Common
Ikoma Tsai Personality Lion 3 5 - 8 1 Lion Clan Shugenja • Master Chrysanthemum Bloodspeaker • Kolat • Experienced • Unique
Maho Open: If Tsai has no Spells, bow Tsai and either lose 2 Honor or pay 2 Gold to move any Spell in play to himself.

Rare
Ikoma Masote Personality Lion 3 3 4 8 3 Lion Clan Samurai • Omoidasu
Political Reaction: After one of your attacking Deathseeker Personalities dies honorably, bow Masote to gain 3 Honor.

Uncommon
Moshi Mogai Personality Mantis 3 3 - 8 0 Mantis Clan Courtier • Master of Pain • Experienced Unique • Shadowlands • Lose 1 Honor.
While you control Mogai, increase your maximum hand size by one and reduce all other players’ maximum hand sizes by one.
Open: Once per turn, give +2F/+2C to a Personality with 0 Personal Honor other than Mogai. Lose 2 Honor.

Rare
Tsuruchi Okame Personality Mantis 3 4 3 9 2 Mantis Clan Samurai • Naval Experienced • Unique
Battle: Pay two Gold to give Okame +1F.
Battle: Once per battle, bow Okame for a Ranged Attack with a strength equal to his Force. Okame need not bow if your Family Honor is greater than your starting Family Honor.

Rare
Tsuruchi Renshi Personality Mantis 2 4 0 7 2 Mantis Clan Samurai
Battle: Bow Renshi for a Ranged 4 Attack. Before targeting this attack, each player who controls Terrains in this battle may destroy any of them. If there is still a Terrain in play, this ranged attack may target a Personality with attached Followers.

Common
Yoritomo Egumi Personality Mantis 4 5 2 10 2 Mantis Clan Samurai • Naval Ninth Legion Commander
Egumi costs 2 less Gold if your Family Honor is higher than your starting Family Honor.
Reaction: After you bring Egumi into play, if you gained Honor for doing so, you may attach either a 1F Naval Follower token or a +1F/+1C Weapon Item token to him.

Common
Yoritomo Hotako Personality Mantis 4 4 - 8 1 Mantis Clan Hero • Samurai • Naval • Singular
Reaction: If your Stronghold is Kyuden Gotei, after the Cavalry Maneuvers Segment ends, bow one of your Ports to give all Personalities and Followers in one of your armies the Naval trait.
Battle: If your Stronghold is Kyuden Gotei, bow one of your Ports to have Hotako produce a Ranged 3 Attack.

Uncommon
Yoritomo Katoa Personality Mantis 4 3 - 8 1 Mantis Clan Yojimbo • Naval Experienced • Unique
While Katoa is in play, your Action cards with a Gold cost above 2 cost 2 less Gold.
Political Open: Bow Katoa to negate all effects of the next Political action this game.

Rare
Agasha Tomioko Personality Phoenix 3 4 4 8 2 Phoenix Clan Water Shugenja Fifth Legion Commander
Reaction: Once per turn, after Tomioko attaches a Spell as a Limited, Open, or Battle action, take an additional action of the same type.

Common
Asako Bairei Personality Phoenix 0 5 6 8 3 Phoenix Clan Water Shugenja • Scribe Experienced • Unique
Limited: Once per game, name a Spell. Search your Fate deck for a copy of that Spell and attach it to Bairei, paying all costs.
Reaction: Once per turn, after a Spell enters play, bow Bairei to draw a card.

Rare
Asako Tsuruko Personality Phoenix 3 3 - 7 1 Phoenix Clan Murderess • Shugenja Bloodspeaker
Maho Reaction: After Tsuruko enters play, permanently reduce her Chi by 2 to permanently give another Personality –1C.

Uncommon
Isawa Sueno Personality Phoenix 3 5 6 9 3 Phoenix Clan Hero • Air Shugenja • Singular
Reaction: If your Stronghold is City of Remembrance, after bringing an Unaligned Dragon into play from one of your Provinces, pay 2 Gold to gain Honor equal to that Dragon’s Personal Honor.
Elemental Open: Once per turn, straighten an Unaligned Dragon. Sueno may do this while bowed.

Uncommon
Shiba Hayama Personality Phoenix 2 4 - 7 1 Phoenix Clan Samurai • Bloodspeaker
Maho Open: Once per turn, remove one of your Shugenja from the game to give Hayama a Force bonus equal to the Shugenja’s Chi and a 1F Undead Shadowlands Follower token.

Common
Shiba Tsukimi Personality Phoenix 3 3 0 8 3 Phoenix Clan Samurai • Experienced • Unique
Reaction: Once per turn, before one of your Shugenjas receives a Chi penalty, give Tsukimi an equal penalty until the turn ends, then negate the Shugenja’s penalty.
Reaction: Once per turn, after one of your Shugenjas is destroyed, Tsukimi gains a Force bonus equal to that Shugenja’s Force and a Chi bonus equal to his Chi.

Rare
Ratling Nameseeker Personality Ratling 3 3 - 7 2 Ratling Shaman • Shugenja • Creature
Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities.
Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card.

Common
Jak-ir’t Personality Ratling 2 4 - 6 2 Ratling Courtier • Crimson Paw Tribe • Creature
Political Open: Bow Jak-ir’t and one of your Ratling Personalities to target a Wind. That Wind’s controller may bow his Stronghold. If he does not, that Wind’s actions may not be used this turn.

Uncommon
Wikki’thich-hie Z-ee Personality Ratling 2 2 - 7 3 Ratling Spirit • Transcendent • Creature
After Z-ee enters play, name a Tribe. While in play, Z-ee gains +1F/+1C for each Ratling of that Tribe in your discard piles.

Rare
Sla’t’err Personality Ratling 4 4 - 8 1 Ratling Hero • Chieftain • Creature • Singular Crooked Tail Tribe
After the first time Sla’t’err enters play, if your Stronghold is the Tch’tch Warrens, name a Tribe. For the rest of the game, Sla’t’err has a Force bonus equal to the number of Ratlings of that Tribe in play.

Uncommon
D’gr’n-ki Personality Ratling 2 3 - 6 1 Ratling Predator • Stained Paw Tribe • Creature
D’gr’n-ki costs 1 less Gold for each Ratling with a printed Gold cost above 6 you have in play or dead in your discard pile.
Battle: Bow D’gr’n-ki for a Ranged 2 Attack, or for a Ranged 4 Attack if the target is a Ratling or a Human.

Common
Te’tik’kir Personality Ratling 2 4 - 9 2 Ratling Shaman • Shugenja • Courtier • Creature Experienced 2 • Unique
Open: Bow Te’tik’kir and remove one of your discarded Ratling Personalities from the game to put one of your dead Ratling Personalities into play, ignoring all costs.

Rare
Bayushi Baku Personality Scorpion 5 2 - 9 2 Scorpion Clan Guardian of Loyalty • Samurai • Spirit Nonhuman • Experienced 2 • Unique
Baku does not die from having 0 Chi.
Reaction: If you are a Scorpion Clan player, after Baku enters play from a Province, destroy him to target a Personality with a printed Gold cost less than 10. Put the target on top of his owner’s Dynasty deck and send all cards attached to him to their owner’s hands.

Deck Only
Bayushi Muhito Personality Scorpion 3 4 - 7 1 Scorpion Clan Samurai • Ninja
Reaction: Once per turn, after Muhito moves during an Attack Phase, take a Battle or Open action.

Common
Bayushi Toho Personality Scorpion 2 4 - 8 2 Scorpion Clan Samurai • Tactician
Tactical Battle: Target a Terrain. That Terrain produces no effects for the rest of the battle.

Uncommon
Shosuro Hokii Personality Scorpion 2 5 - 9 3 Scorpion Clan Hero • Courtier • Singular
May perform one Political action per turn without bowing.
Reaction: Before you shuffle a Political Action card into your deck due to the Shadowed Tower of the Shosuro’s printed Reaction, bow Hokii to target another player’s Honorable Personality. His controller decides whether Hokii dishonors him or the Action card goes to your hand instead of into your deck.

Uncommon
Shosuro Naname Personality Scorpion 3 5 - 9 1 Scorpion Clan Samurai • Courtier Sixth Legion Commander
When bringing Naname into play, you may give him –2C permanently and reduce his Gold cost by 2.
Battle: Once per turn, switch Naname’s Force and Chi.
Battle: Once per battle, switch an opposing Personality’s Force and Chi.

Common
Yogo Baisetsu Personality Scorpion 4 4 - 9 0 Scorpion Clan Shugenja • Bloodspeaker
Maho Reaction: Once per turn, after a Personality bows to perform an action or performs a Political action, give that Personality a –1C Blood token.

Uncommon
Chimamire no Oni Personality Shadowlands 4 4 - 7 0 Shadowlands Hero • Nonhuman Singular • Lose 4 Honor.
Reaction: If your Stronghold is the Spawning Grounds, after Chimamire no Oni is destroyed, put a –1C token on up to two Personalities.

Uncommon
Chuda Mishime Personality Shadowlands 3 3 - 7 0 Shadowlands Shugenja • Bloodspeaker • Lose 3 Honor.
Maho Open: Once per turn, reduce a Personality’s Chi to his printed Chi.
Maho Limited: Bow Mishime and remove from the game a dead Personality with 0 Chi in any discard pile to put a 2F/2C Undead Shadowlands Personality card into play in your home. Lose 2 Honor.

Common
Musaboru no Oni Personality Shadowlands 3 3 - 8 0 Devourer of Fortunes • Nonhuman Shadowlands • Lose 3 Honor.
Musaboru no Oni has +1F/+2C while your Stronghold is unbowed. Musaboru no Oni has +2F/+1C while attacking while the Defender’s Stronghold is unbowed.

Common
Katsu Personality Shadowlands 4 5 - 8 1 Shadowlands Shugenja • Khadi Experienced • Unique • Lose 6 Honor.
Katsu will not join players other than his owner.
Limited: If Katsu is dead in your discard pile, bow your Stronghold to bring him into play, ignoring costs and restrictions.

Deck Only
Megumi Personality Shadowlands 2 5 - 7 0 Shadowlands Duelist • Lost Bushi Experienced Daidoji Megumi • Unique • Lose 2 Honor.
Battle: Fear 3.
Reaction: Once per turn, before one of your other Shadowlands Personalities enters a duel, Megumi enters the duel instead.

Rare
Hida Horii Personality Shadowlands 5 5 - 9 0 Shadowlands General • Bushi • Bloodspeaker
Will only join a Shadowlands player. Destroy Horii at the end of your Straighten Phase if he is bowed.
Reaction: After Horii enters play from one of your Provinces, bow him to bow all Strongholds and prevent them from straightening while Horii remains bowed and in play.

Uncommon
Many-Temple Master Personality Unaligned 3 5 0 6 3 Unaligned Monk • Singular
Many-Temple Master may overlay any non-Experienced Personality with your Faction trait as if he were the Experienced version of that Personality. If he does, he permanently gains the Experienced trait, but is not considered Unique.

Uncommon
Horiuchi Nobane Personality Unicorn 3 4 2 8 2 Unicorn Clan Samurai • Cavalry Eighth Legion Commander
Battle: Once per battle, bow a Weapon in this army or discard a Spell or Kiho from your hand to give +1F/+1C to all Personalities in this army.

Common
Ide Tang Personality Unicorn 3 5 5 9 3 Unicorn Clan Samurai • Courtier • Cavalry Experienced • Unique
Political Limited: If you are a Unicorn Clan player, bow Tang to add a 0F Cavalry Follower Gift token to another player’s Personality with no Gift tokens. That Personality gains the Cavalry trait while that Gift token is attached. Gain 2 Honor.

Rare
Iuchi Ryoi Personality Unicorn 4 4 - 9 1 Unicorn Clan Shugenja • Cavalry • Bloodspeaker
Maho Limited: Once per turn, send an Item to its owner’s hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi –2C.

Uncommon
Shinjo Isuto Personality Unicorn 5 5 2 11 2 Unicorn Clan Hero • Samurai • Cavalry • Singular
Battle: If your Stronghold is Shiro Shinjo, discard an Item from your hand to give an opposing Personality a Force and Chi penalty equal to that Item’s Focus value. This cannot reduce the target’s Chi below 1.

Uncommon
Utaku Rishimaru Personality Unicorn 3 3 4 8 3 Unicorn Clan Fist of the Wolf • Battle Maiden Samurai • Cavalry
Rishimaru gains +2F while it is not your turn.
Open: Once per turn, and only on your own turn, bow Rishimaru or one of your Weapons to bow a Personality that attacked you since the end of your last turn.

Common
Moto Chen Personality Unicorn 5 4 0 12 3 Unicorn Clan Vigilant • Samurai • Cavalry Tactician • Experienced • Unique
Tactical Battle: Give each Unicorn Clan Personality in Chen’s army the ability “Battle: Once per battle, challenge an opposing Personality to a duel. Personalities must destroy one of their Weapons to refuse.” You may perform one of these actions immediately.

Rare
Bamboo Forest Region





Singular
While Bamboo Forest is in play, each player must discard a card from his hand as an additional cost of taking a Reaction during battles at your Provinces.

Rare
Beiden Shadows Region





Singular
While Beiden Shadows is in play, units sent home from your Provinces may not move into battles for the rest of the turn.

Uncommon
Musume Mura Region





Singular
Limited: Bow Musume Mura to discard a card from one of your Provinces and fill it face-up with a discarded (not dead) Personality from your discard pile.

Uncommon
The Barbarian Wall Region





Singular
Limited: Bow the Barbarian Wall to permanently raise or lower one Province’s strength by 1.
Open: Bow the Barbarian Wall to change one Province’s strength to its base strength. You may do this during a battle in which you have no units.

Rare
Ambush Duel Action



0
Limited: Bow one of your Personalities with a ranged attack ability on himself or on one of his Items to have him challenge another Personality. If the challenge is refused, gain 3 Honor, and the other Personality may not assign to battles this turn. During the duel, each Personality adds the highest non-variable ranged attack strength from his own or his Items’ actions to his Chi. 2 Uncommon
Archer’s Row Action  


0
Reserve Formation
Formed by 3 units, each with a Samurai, Bushi, or Follower card that has a printed ranged attack ability.
Battle: Bow one of your Personalities or Followers in this battle to straighten a Personality or Follower in this battle with a printed ranged attack ability. This may straighten each card once.
2 Uncommon
Hida’s Formation Action  


0
Center Formation
Formed by 3 Personalities, each with the Yu trait.
Battle: Bow one or more cards in your army with the Yu trait to destroy an opposing Follower, or an opposing Personality with no Followers, with a Force less than or equal to the total Yu value of the bowed cards.
2 Uncommon
Divide and Conquer Action



0
Delayed Terrain
Battle: Send home a number of opposing units less than or equal to the number of players who control opposing units.
2 Uncommon
Strike With No Shadow Action



0
Ninja Limited: Bow one of your Ninja Personalities to target a player. If any of his Provinces hold cards, target and discard one of those cards; otherwise destroy one of that player’s Personalities of his choice. You may increase this card’s Gold cost by 2 to shuffle it into your deck instead of discarding it after playing it. 2 Rare
Knife in the Darkness Action



0
Ninja Battle: Send one Ninja Personality and one Personality opposing him home from the current battle, bowed. Neither movement may be negated, including by effects that prevent movement. 3 Uncommon
Strike and Move Action  


0
Unorthodox Formation
Formed by a Daidoji Personality and a Samurai.
Battle: Bow one of your units to give an opposing Personality a Force penalty equal to your Personality’s Chi or to send an opposing unit home.
3 Uncommon
Ambush at Sea Action



1
Open: Give a Personality +1F/+2C.
Open: Target one of your Personalities with a Chi penalty from another player’s card. Permanently give that Personality +2F/+5C. This card costs 1 less Gold.
3 Common
Bloodspeaker Ambush Action



2
Immediate Terrain
You may play this card if there is a Terrain in play.
Maho Battle: Destroy all other Terrains. Personalities and Followers with the Bloodspeaker or Shadowlands traits gain +1F/+2C while at this battle. Lose 2 Honor.
1 Uncommon
Souls in Harmony Action  


0
Flanking Formation
Formed by 2 Shugenja, each with a Spell.
Your Spells at this battle with no Maho actions have the ability “Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units.”
2 Uncommon
Patronage Action



1
Political Open: Bow one of your Courtiers during another player’s Action Phase to target one of that player’s Personalities. At the end of the turn, if that Personality is still in play, gain 2 Honor. 3 Common
War on the Plains Action



0
Reaction: After destroying another player’s Province as the Attacker, if you have fewer Provinces than that player, bow your Stronghold to gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game. 4 Rare
Fury of the Dark Lord Action



15
Limited: Destroy all non-Creature Infantry Personalities with a printed Gold cost less than 7 and all non-Creature Cavalry Personalities with a printed Gold cost less than 8. Then remove all Personalities in discard piles from the game. 4 Rare
Mercy in Battle Action



0
Reaction: Play before destroying an army as the Attacker. Negate the destruction of the defending army. You still gain Honor as if the defending army were destroyed. Units in your army do not bow due to this battle’s resolution and may not move into attacking armies for the rest of the turn. (The Province is destroyed as normal.) 4 Common
Do Not Delay the Inevitable Action



0
Iaijutsu Limited: One of your Personalities challenges a Personality. This challenge may be refused regardless of card effects. If it is refused, your Personality permanently gains, “Battle: Once per battle, issue an unrefusable challenge to an opposing Personality.”
2 Common
Motivation Action



0
Limited: Straighten one of your Personalities. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn.
2 Rare
The Same Old Tricks Action



0
Reaction: Before the second or later time in one turn the same action on a target non-Formation card is used, cancel that action and permanently remove it from that card.
4 Common
Army of Jigoku Action  


0
Center Formation
Formed by 3 units, each with a Fear-producing ability.
When this card enters play, produce Fear 3 against each opposing Follower.
Reaction: After a card in your army produces Fear against an opposing target unit, actions on that unit’s Personality may not be used until after the battle ends.
3 Uncommon
To the Forests Action



0
Flanking Formation
Formed by 2 units, each with a Scout card.
Battle: Target one of your Scouts in this battle whom you have not yet targeted with this action to give an opposing Personality –2F. If that Personality’s Force is now 0, you may bow him.
2 Uncommon
Bayushi’s Knives Action  


0
Flanking Formation
Formed by 4 Personalities or 2 Ninja Personalities.
Battle: Discard an Action card from your hand to straighten a Personality in this battle. This may target each Personality once.
Battle: Destroy one of your Ninjas in this battle to send all your units home from this battle.
2 Uncommon
Fury of the Wolf Action



0
Limited: Target a non-Shadowlands opponent who controls at least three Bloodspeaker cards. Gain three 5F/5C Shugenja Personality cards with 3 Personal Honor in your home. For the rest of the game, remove these Shugenjas from the game if that opponent ever controls zero Bloodspeaker cards, and that opponent may destroy all his Bloodspeaker cards as an Open action. 4 Common
Snow-Covered Pass Action



0
Immediate Terrain
Battle: Personalities and Followers have –1F while attacking in this battle.
2 Common
Crush the Unworthy Action



2
Battle: Bow all cards in one or two opposing units led by a Personality with printed Gold cost less than 7. You gain no Honor for destroying cards in that unit during this battle’s resolution. 1 Common
Murder in the Streets Action



0
Delayed Terrain
Battle: The Attacker targets one attacking unit in this battle, then the Defender targets one defending unit in this battle. If both players targeted a unit, destroy the unit with the lowest Force (both if they are tied). Then repeat this process once. Each unit may be targeted once with these effects.
1 Common
Supply Lines Action  


0
Reserve Formation
Formed by 4 Personalities or 3 Unicorn Clan Personalities.
Battle: Search your Fate deck for a non-Unique Item or non-Unique Follower and attach it to one of your Personalities in this battle, paying all costs.
2 Uncommon
One Tribe Action  


0
Unorthodox Formation
Formed by 3 Ratling Personalities, each with a non-token card attached.
Battle: Bow 2 of your Ratling Personalities to bow an opposing Personality and destroy all his non-Unique Spells and non-Unique Items.
1 Uncommon
The Tribes Gather Action



0
Delayed Terrain
Battle: Give all Nonhuman Personalities and Nonhuman Followers in your army +1F, or give all Human Personalities and Human Followers in this battle –1F.
1 Common
Spirits and Steel Action  


0
Reserve Formation
Formed by 4 Personalities or 3 Dragon Clan Personalities.
Battle: Bow one of your Rings or Personalities to give each Personality in your army +1F if the army contains a Shugenja, +1F if the army contains a Samurai, and +1F if the army contains a Monk.
2 Uncommon
Swamp Harriers Followers
1 0 2 4 - Reduce this card’s Gold cost and Honor Requirement by 1 if attaching to a Daidoji Family Personality.
Battle: Bow Swamp Harriers to give up to two opposing Personalities –2F each.
2 Common
Otomo Spokesman Followers
2 0 0 4 - Will only attach to a Samurai or Bushi.
Costs 2 less Gold if you have the Imperial Favor.
Restore this Personality to Honor after attaching Otomo Spokesman (either by entering play or moving). Cards in this unit may not be targeted by actions on other players’ Winds.
4 Uncommon
Shinjo Riders Followers
2 0 1 5 - Cavalry
Open: Bow Shinjo Riders as a cost. At the end of the turn, straighten Shinjo Riders and give them +2F until the end of next turn.
3 Common
Ninja Mentor Followers
2 +2 0 4 - Will only attach to a Scorpion Clan or Ninja Personality.
While in an army, this Personality may not be targeted by other players’ actions unless he has performed an action this Attack Phase.
Any player may destroy Ninja Mentor as a Battle action by bowing one or more of his Personalities opposing it with a total combined Chi of at least 4.
2 Uncommon
Ratling Guide Followers
1 0 0 2 - Ratling Pack • Scout • Creature
Reaction: Before Ratling Guide is destroyed, remove it from the game to draw a card.
2 Common
Crippled Bone Runner Followers
2 0 0 3 - Ratling • Scout • Creature
Costs 1 less Gold if you are a Ratling player.
Battle: Bow and destroy Crippled Bone Runner to destroy a Terrain at its battle.
2 Common
Brother of Lightning Followers
2 0 0 4 - Monk
Costs 1 less Gold when attaching to a Monk Personality.
Battle: Bow Brother of Lightning to give an opposing card –2F.
Reaction: Once per battle, after an opposing Personality bows due to one of your card effects, straighten Brother of Lightning.
3 Common
Sai no Oni Followers
3 0 0 5 - Nonhuman • Shadowlands • Lose 5 Honor.
Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.
3 Rare
Veteran Spearmen Followers
2 0 1 4 - Experienced Spearmen • Unique
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.
3 Rare
Fierce Bushi Followers
3 0 1 6 - Yu • Will only attach to a Samurai or Bushi.
Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8.
Fierce Bushi’s printed Yu value equals half this Personality’s printed Gold cost, rounded down.
3 Common
Exquisite Armor Item
+3 +2
6
Costs 3 less Gold when attaching to a Personality with printed Gold cost greater than 8. 4 Common
Armor of Sacrifice Item
+2 +2
4
Unique
Will only attach to a Samurai.
Other players must discard a card from their hands after each one of their actions resolves that targeted a Follower in this army.
3 Rare
Blade of the Meek Item
+2 +2
4
Shamesword • Weapon
You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality.
Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with at least 1F.
1 Uncommon
Ashigaru Armor Item
+0 +1
1
You may draw an extra card during your next End Phase after bringing this card into play from your hand. Ashigaru Armor’s cost may not be reduced. Ashigaru Armor gains +1F while opposed in a battle. 1 Common
Peasant Weapons Item
+2 +1
6
Costs 1 less Gold when attaching to a Monk. Dishonor this Personality unless he is Mantis Clan or a Monk.
Battle: Destroy Peasant Weapons to send an Item on an opposing Personality to its owner’s hand. If Peasant Weapons was attached to a Monk, you may then take an additional Battle action.
3 Uncommon
Kaimetsu-uo’s Blade Item
+1 +1
3
Weapon
Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo’s Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player.
2 Common
Scroll Satchel Item
+0 +1
2
Reaction: After a Spell attached to this Personality is destroyed, bow Scroll Satchel to attach a Spell to this Personality from your hand, paying all costs. Reduce that Spell’s Gold cost by 2.
Reaction: After this Personality attaches a Spell, destroy Scroll Satchel to draw a card.
2 Common
Layered Armor Item
+1 +2
1
Reaction: Bow Layered Armor to negate a ranged attack targeting this Personality. 2 Common
Suru’s Mempo Item
+1 +1
8
Experienced • Unique
Maho Battle: Bow Suru’s Mempo to give all other Personalities in this army –2C. Then, give this Personality +2F for each other Personality still in this army. If the Chi penalty reduced any Personality’s Chi to 0, you may straighten this Personality. Lose 3 Honor.
3 Rare
Victory of the Wolf Kiho



0
Kiho Battle: Target one of your Shugenjas or Monks to bow a unit in the current battle that was moved by an action this Attack Phase. You may do this during a battle in which you have no units.
Kiho Reaction: Before a target card in the current battle straightens, target one of your Shugenjas or Monks to prevent it from straightening for the rest of the turn.
1 Uncommon
Blood Frenzy Kiho



0
Maho Kiho Reaction: After a Personality dies from having 0 Chi, target one of your unbowed Shugenjas to straighten one of your Personalities. If your Shugenja is a Bloodspeaker, you may also give one Personality –1C permanently. 4 Uncommon
Contagion Kiho



0
Maho Kiho Battle: Bow one of your Shugenjas or Monks to target a Personality. Contagion destroys any number of cards attached to that Personality, determined by his controller. Then Contagion gives the Personality –3C for each card still attached to him. 3 Uncommon
Martial Instruction Kiho



0
Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck. 2 Rare
Shifting Fortunes Kiho



0
Maho Kiho Battle: Target one of your unbowed Monks to switch the Force between two Personalities in the same army in this battle, or to switch the Chi between two such Personalities, or to switch the Force and Chi of one Personality in this battle. 3 Rare
Fall Before the Master Kiho



0
Kiho Open: Target one of your unbowed Monks. After each duel he wins this turn, he permanently gains +2F/+2C and you may draw a card. 3 Uncommon
For the Lady Kiho



0
Kiho Battle: Destroy one of your unbowed Shugenjas or Monks to produce Fear 3 targeting one or two opposing units. This Fear affects Personalities as if they were Followers. 2 Common
Strength From Weakness Kiho



0
Kiho Battle: Target one of your Shugenjas or Monks in this battle, a bowed Personality in this army (which may be himself), and a bowed opposing Personality. Straighten the bowed Personality in this army. If the caster is not a Monk, straighten the opposing Personality. 3 Uncommon
Iuchiban Sensei Sensei
0

0 -2 All Factions Sensei
Non-Bloodspeaker Personalities you own cost 1 more Gold. Your Stronghold produces 1 additional Gold when paying for a Bloodspeaker Personality.
Reaction: Once per turn, after a Bloodspeaker Personality performs a Maho action, straighten him.

Uncommon
Gozoku Sensei Sensei
0

0 -1 All Factions Sensei
You may not play this card if you have a Wind. Political Open: Discard the Favor to bow a Personality. He may not straighten until after you discard the Favor again or his controller pays 6 Gold as an Open action.
Political Reaction: Once per turn, before any player gains or loses Honor, bow your Stronghold or one of your Courtiers to reduce the loss or gain by 2

Uncommon
Tenshu Sensei Sensei Crab 0

0 0 Crab Clan Sensei
Personalities you own lose the Yu trait and may not gain it. Your Berserkers gain +2F while opposed in a battle.
Battle: Once per battle, straighten a Berserker Personality.

Rare
Mihoko Sensei Sensei Crane 0

0 0 Crane Clan Sensei
Negate your first Honor gain from a Holding or Region each turn. Units sent home from your Provinces are sent home bowed.
Battle: Once per turn, move one or two of your defending Samurai Personalities from another Province into the current one.

Rare
Someisa Sensei Sensei Dragon 0

0 0 Dragon Clan Sensei
Shugenja will not join you. You may bring Monk Personalities into play regardless of Honor Requirement if you control no Shadowlands cards.
Open: Once per turn, bow one of your Monk Personalities that has not cast a Kiho this turn to straighten a Ring.

Rare
Setai Sensei Sensei Lion 0

0 0 Lion Clan Sensei
Before bringing a non-Deathseeker Personality into play, either dishonor him and permanently give him the Deathseeker trait or permanently give him –1F.
Battle: Restore to Honor (if you wish) and destroy one of your Deathseeker Personalities to destroy an opposing card with no attached cards and a Gold cost less than or equal to your Deathseeker’s.

Rare
Shosuku Sensei Sensei Mantis 0

0 0 Mantis Clan Sensei
Lose 2 Honor after each time you lose Honor from one of your other cards. Your ranged attacks may not target bowed cards.
Reaction: Once per turn, increase the strength of one of your ranged attacks targeting a single card by 2. This attack bows its target instead of destroying it. Gain 2 Honor if the target bows.

Rare
Yoma Sensei Sensei Phoenix 0

0 0 Phoenix Clan Sensei If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels.
Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in your hand.
Battle: Bow one of your Spells to give an opposed Samurai in this battle +1F for each Spell in his army.

Rare
Tomorrow Sensei Sensei Ratling -2

0 -1 Ratling Sensei
Limited: Once per turn, discard a Ratling Personality from one of your Provinces to fill that Province face-up and draw a card.
Limited: Discard a card from your hand to shuffle a Ratling Personality in your discard pile into your Dynasty deck.

Rare
Tishi Sensei Sensei Scorpion 0

0 -1 Scorpion Clan Sensei
Your Honor gains have a maximum value of 1. Ninja you own have +1C.
Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in an opponent’s hand or Provinces up to your Personality’s Chi.

Rare
Jigoku Sensei Sensei Shadowlands 0

0 0 Shadowlands Sensei
After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non-Unique Oni Personalities from your Provinces. Limited: Pay 3 Gold and discard one of your Shugenja to put into play one of these Oni with lower Gold cost than the Shugenja’s cost plus Chi, ignoring costs.

Rare
Tadaji Sensei Sensei Unicorn 0

0 0 Unicorn Clan Sensei
Personalities with a printed Personal Honor less than 2 will not join you.
After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you control in that army.

Rare
Purge the Weak Spell



1
Maho Reaction: Once per turn, after one of your Limited, Open, or Battle actions resolves, reduce this Shugenja’s Chi by 1 to take another action of the same type.
3 Common
Companion Spirit Spell



7
Limited: Bow this Human Shugenja and destroy this Spell to create an Unaligned Cavalry Samurai Personality card in your home under your control with the same printed Force, Chi, Gold cost, and Personal Honor as this Shugenja. 1 Rare
The Iron Citadel Spell



6
Black Scroll • Shadowlands • Experienced • Unique
Limited: Bow and destroy this Shugenja and remove this Spell from the game to permanently raise your Province Strength by 3. Permanently gain “Reaction: After one of your Maho Spells or Maho Kihos resolves, bow your Stronghold to permanently raise your Province Strength by 2.” You may not win an Honor Victory this game.
4 Rare
Binding Kharma Spell



6
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named one for a number of turns equal to the number of participating Shugenja. 4 Rare
Sezaru’s Punishment Spell



2
Limited: Bow this Shugenja and destroy this Spell to permanently remove a Maho action from a card.
Open: Once per turn, without bowing, destroy a token.
2 Common
Unleash the Demons Spell



10
Ritual Maho Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to target a number of your Oni Holdings equal to the number of participating Shugenja. Each Holding permanently becomes a Shadowlands Nonhuman Oni Personality with no other text and printed Force and Chi equal to its printed Gold cost. 2 Rare
Touching the Elements Spell



2
Air Open: Bow this Spell to turn one face-down card in a Province face-up.
Earth Open: Bow this Spell to give a Personality +1F.
Fire Battle: Bow this Spell for a Ranged 1 Attack.
Water Open: Bow this Spell to give a Personality +1C.
3 Common
Curse of Blood Spell



2
Maho Limited: Once per turn, bow this Shugenja to permanently turn a token on any Personality into a 2F/–1C Nonhuman Shadowlands Spirit Follower token. Bloodspeakers need not bow to cast this Spell. 2 Rare
Shiro Giji Stronghold Crane 7

4 5 As a Battle action once per battle, you may bow one of your defending Crane Clan Personalities to reduce an opposing Personality’s Force by your Personality’s Chi. Limited: Once per turn, if none of your Provinces have been destroyed since your last turn ended, bow one of your Courtier Personalities to gain 2 Honor.
Deck Only
Kyuden Bayushi Stronghold Scorpion 7

4 2 You may have two different Winds.
Political Reaction: Once per turn, bow one of your Scorpion Clan Personalities to pay a cost of discarding the Imperial Favor. This may be used while bowed.

Deck Only
Iuchiban’s Citadel Stronghold Shadowlands 7

3 -19 You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Maho Reaction: Once per turn, after another player’s Personality dies from having 0 Chi, give a Personality a +2F/+1C Blood token. This may be used while bowed.
Deck Only