
Rebirth
By Jed Carleton and Rich WulfThe Elements are not the
means to an end
they are the beginning and the end. Shinsei
Thunder crashed from the Heavens, shaking the earth below. The Shrine
of Osano-Wo responded with its own thunderous boom as the monks of the
Order of Osano-Wo bellowed their ki shouts in time with the
storm. The sound rolled down through the empty Plains of Thunder,
echoing for miles across the land.

Thank Kaze-no-Kami for getting us here so quickly! The Mantis
captain chuckled, smiling at the brothers. Yoritomo Rangai had been
sailing from the City of Lightning to the mainland for years, allowing
the Osano-Wos monks to spread their word amongst Rokugan and
communicate with their brethren on the mainland. The winds had been
particularly fierce during this voyage and brought them from the
friendly little town of Yama ue no ho ni Umi Mura, Wall Above the Ocean
Village, a day earlier than expected.
Thank Osano-Wo as well, Yoritomo-san. His benevolence brought us
here. Tonight is an important night. We couldnt afford to miss the
Night of Thunders Kiss. One of the brothers smiled as he spoke to the
captain, gathering supplies for the temple.
The other sailors moved crates and barrels down the gangplank and off
the ship alongside the brothers. When all the cargo was off the ship,
the monks began a procession up through the City of Lightning to their
temple, carrying the supplies they could and letting porters and Mantis
sailors get the rest.
When the procession reached the Shrine of Osano-Wo, the monks quickly
stored the supplies they had brought with them at the temples dining
hall and hurried into the temple proper. Rain began pelting the streets
and rooftops with renewed fervor.
We gather here for the Night of Thunders Kiss! Let us celebrate in
Osano-Wos name and hear the Thunderers voice! The leader of the
temple spoke to all in attendance, beginning the Thunders Kiss kata and
leading the monks of the temple through a complex series of attacks.
Each burst of thunder was followed again by the ki shouts of the
monks of the order. The sailors in attendance shouted as well as they
worked to put away rest of the food and other supplies they had brought
up to the temple.
Captain Rangai worked alongside them, cheerfully moving barrels and
singing a bawdy song that described the many talents of the geisha that
worked in Crane lands. The shouts of the monks and sound of thunder
began to crescendo, getting louder and louder with each passing moment.
The Mantis captain could no longer hear his own song. Indeed, he could
hear nothing besides a now continuous rumble through the heavens.
The storm grew suddenly quiet and the monks silenced themselves as
well. The sailors noticed the change and paused in their work. After a
few moments, something again boomed through the Heavens, but this time
it was a voice only those on the temple grounds could hear.

Shiba Tsukune, daimyo of the Shiba family and champion of the
Phoenix, stood before Osano-Wo. She had not known why she had been led
here; ever since she had lost the Ancestral Sword of the Phoenix,
Ofushikai,, the Soul of Shiba had not spoken to her. Now she felt almost
as if she could hear her ancestors voices again, and they had led her
here.
Tsukune had been led to a small, forgotten shrine to the Fortune of
Fire and Thunder there next to a set of large boulders. Each of the
large rocks had been inscribed with kanji declaring Osano-Wos glory and
power in various aspects. She had begun to wonder why she was here when
a violent burst of lightning struck the boulders and a thunderous boom
knocked her to the ground.
Shiba Tsukune. Your time has come. Osano-Wos voice rumbled across
the Phoenix plains. He had appeared within a nimbus of lightning atop
the rocks, staring down at the Phoenix champion.
Your place is not here, daughter of Shiba, the Thunderer said, his
voice shaking the sky. Your place is with the Soul, anchored to the
sword that now shines in the heavens. I shall lead you to your destiny,
if you have the courage to follow.
Tsukune frowned at Osano Wo. It seemed almost as if the Fortune were
leaving something out.
There are dark times ahead for the Phoenix, Osano Wo said. You
must come with me. There is a place for the Soul of Shiba in Tengoku,
the Celestial Heavens. You would be a Fortune, with all the power of a
god.
If the Phoenix are in danger, I would stand with them, she said
defiantly, meeting the Fortunes gaze.
The sky rumbled. Osano Wo frowned dangerously, but Tsukune did not
look away. The Fortune of Fire and Thunder sighed. Long ago, Shiba
bound his soul to your line so that he could remain and guide the
Phoenix. The sword, Ofushikai, was his anchor in this realm. With the
sword exiled from this realm, he cannot reincarnate. If you die, Shiba
dies. Forever.
Shiba would not abandon the Phoenix if they were in need, and
neither will I, she said.
Osano Wo sneered. The Phoenix will suffer, but they will survive,
he said. They will do as the Phoenix have always done and rise from
their ashes, to be born and reborn again, following the kharmic cycle.
Remain, and you might rob the Phoenix of the wisdom that has always
guided them.
Tsukune frowned. And what of my son? she asked.
Osano Wo cut the air with a violent gesture. Choose, Phoenix! he
demanded. Remain mortal and save your son, or ascend with me and save
the Kamis soul that dwells within you.
Tsukune stood in thought; her hand passed through nothing as she
attempted by habit to rest it on the hilt of her katana. She had already
left the clans new celestial sword with her son. A samurai never left
her sword behind. She had made her choice before she had even known
there would be one. She knelt before Osano-Wo, looking at the ground and
at her old, weathered hands.
I am ready, Thunderer. To protect the Soul of Shiba and to do my
duty for my clan, I choose to ascend. Tsukune looked up at Osano-Wo,
fire in her eyes.
The Thunderer smiled. Lightning flew from his hand and struck Shiba
Tsukune instantly, joined by seven bolts from the heavens. She felt no
pain as her mortality was burned away, her body turned to ash. She saw
the wrinkles from on her hands smooth and vanish, her youthful vitality
restored with a vengeance.
Arise, Tsukune, Fortune of Rebirth. Take your place among the
Celestial Heavens. Osano-Wo intoned.

Those in the Temple of Osano-Wo now understood why they had been
meant to hear the words of the Fortune of Fire and Thunder. Each of the
brothers nodded and stood. Half of them remained where they were. The
other half slowly walked, one at a time, to momentarily pray before the
altar of Osano-Wo and then leave the temple to begin their new path to
enlightenment.
The sailors present each looked at each other in disbelief at what
they had heard. Some left to follow the monks who were now proceeding
down the hill from the temple back into the city. Others stood in shock
or knelt to pray to Osano-Wo. One trotted ahead of the rest, moving past
those who had suddenly become the Brothers of Rebirth.
Well, theyre going to need someone to sail them to the mainland!
Come on! Captain Rangai laughed and led some of his sailors down to the
docks, hurrying ahead of the monks who had left the temple.
And when we get there, perhaps they will not mind having another
join them in their task.
The Brothers of Rebirth
In the beginners mind there are many possibilities. In the experts,
there are few. - Shinsei
[d20 callout begin]
Favored Class: Monk.
Starting Honor: 2.
Class Skill: Concentration.
Starting Outfit: Masterwork ono, masterwork healers kit.
[d20 callout end]
[d10 callout begin]
Starting Honor: 2, plus zero boxes.
Skills: Any Hand-to-Hand skill, Medicine, Meditation, Shintao, Theology,
2 Bugei Skills.
Benefit: Monks from this temple are completely immune to Fear. In
addition, they add 10 to the result of any Willpower-related skill rolls
or opposed rolls.
[d10 callout end]
The Brothers of Rebirth were recently created at the behest of
Osano-Wo to serve Tsukune, Fortune of Rebirth. They were once members of
the Order of Osano-Wo, but have now sworn to obey the will of Tsukune.
Still defenders of the temples of Rokugan, the Order of Rebirth has
rededicated themselves to finding enlightenment through understanding
the cycles of the world. They seek to be reborn themselves and find
that potential in others. To do this, some have begun teaching their
skills to any who would listen. Others have become personal sohei to
samurai and shugenja, traveling the land in search of new learning. The
only price they ask is to be taught in return, to attempt to glean
something new from each soul they encounter. Eventually, they believe,
they will learn enough to become enlightened or at least they will
improve their chances for enlightenment in the next life.
The kiho below are a mixture of ones used by the Order of Osano-Wo as
well as new ones recently discovered by the Brothers of Rebirth. Rules
for using the Brothers of Rebirth are also included. In the d10 system
they are a new monk temple, in d20 they count as a family, albeit one
that is only allowed for monks and inkyo.
[begin d10 section]
Beginning and End
Element: Fire
Type: Aiki
Mastery: 5
The master of this kiho understands that the cycle of rebirth affects
almost everything equally, but for the one thing that can be both the
easiest and hardest to change: the mind. Using this kiho allows the monk
to channel his creativity from within and rethink even the most
ingrained ideas. This effect will allow the character to switch the
ranks of any two skills the character possesses while the kiho is
active.
While the monk is under the initial effects of this kiho, his
rebirth of thought consumes all of his awareness. He is completely
concentrated inward, attempting to rebuild his own beliefs and
knowledge. He will be easily ambushed and is simply unaware of his
surroundings (+15 TN to all rolls to perceive ambush or any other
threat). While this kiho remains in effect, the character cannot gain
more than half of the total experience rewarded unless it directly
involves one of the skills that have been switched. The excess Fire in
the mind of the user simply makes other learning nearly impossible.
The Endless Well
Element: Void
Type: Zanshin
Mastery: 8
While there are some who understand the depths of the void, those
capable of casting this kiho realize that while the void is nothing, it
is everything as well and can therefore be shaped by a powerful will, if
for but a short time.
The monk may channel his chi and the power of the Void into creating
any one item. By initially spending one Void Point, the monk may fashion
any one non-magical item in any design he sees fit as long as its total
volume and mass doesnt exceed one-forth of the monks own volume and
mass. Each round, the monk must spend another Void point to keep the
item in existence. While this kiho is in effect, the monk may not
replenish his Void Points in any way, whether by a self-generated effect
or through the actions of another. Once the monk is out of Void Points,
the item fades into nothingness, returning to the Void from whence it
came.
Fates Merciful Hand
Element: Water
Type: Kharmic
Mastery: 7
The kharmic wheel spins for each soul, eternally moving from each
persons actions back to their original source. This kiho helps those
who help others and rewards them for their positive kharma.
If the monk declares Full Defense, he may direct one attack per round
against a target within five feet to himself. If he does so, he may not
be reduced below Down by his wounds. The first time he would have been
reduced to Down by this effect, he loses all remaining Void Points and
this kiho is deactivated. This kiho automatically deactivates if you
have less than half your maximum Void Points.
Kawaru Focus
Element: Air
Type: Zanshin
Mastery: 5
One of the most basic zanshin, this kiho reflects the possible
futures surrounding a set of items. It is even said to possibly give
insight into the next lives of those who hold the items in question. The
name of the kiho comes from the Kawaru coins that some of the wisest
heimin use to perform this peasant magic.
To use the kiho, the monk must focus upon a small item such as a coin
or yarrow stick and spend a Void Point. Thereafter, the monk can
generally sense the location of the items, as well as the well-being of
the person holding them. Any time the monk spends a Void Point
thereafter (during the duration of the Kiho) he learns the following:
approximate distance and location of the item, the identity of the
current holder (only if it is someone the monk has personally met), the
current Wound Penalties suffered by that person, and their general
physical and emotional state (happy, angry, asleep, poisoned, diseased,
etc.). This is only a momentary flash of insight; the monk cannot
monitor the targets location, read their mind, or home in on them
(though it is conceivable a monk could spend Void multiple times and
triangulate the targets position).
This kiho has a duration equal to the monks Void in hours.
This kiho has a mastery level of 4 for all monks without a clan
alignment.
Purity of Spirit
Element: Earth
Type: Mushin (Atemi)
Mastery: 6
This kiho is one of the more complex atemi. The monk using it makes a
series of fingertip strikes around the neck or face, causing no actual
damage. If he manages to strike a target successfully, the monk may
spend a Void Point to make a contested Earth roll against his target. If
the monk wins the contested roll, the target is momentarily stunned by a
powerful burst of chi flowing from the monk at the last point struck.
This burst seeks the Earth within the body, slowing the victim. The
target is considered stunned and cannot attack or move for a number of
rounds equal to the Monks Earth.
Any target of this kiho with any number of Shadowlands Ranks is
stunned for an additional number of rounds equal to the Monks Earth
plus the targets Shadowlands Rank.
[end d10 section]
[begin d20 section]
Beginning and End
You understand the cycles of rebirth can affect even the mind and can
use that knowledge to your advantage.
Prerequisites: Monk or Inkyo level 7+, Int 15+, Void Use.
Benefit: By spending one Void Point and concentrating for ten minutes
per skill rank switched, you can switch any two of your skill levels for
twenty-four hours. During the initial trance used to switch the skills,
you are almost completely unaware of your surroundings and must make a
Listen or Spot check (DC 30) to react to any attack or any real change
in the environment around you. During the rest of the time this feat is
active, you have a -50% experience penalty unless the experience awarded
directly involved the two skills switched. You may end the effects of
this feat prematurely by spending a Void Point or meditating for fifteen
minutes and making a Concentration check (DC 15).
The Endless Well
You have learned to create something from the nothingness of the
Void, albeit temporarily.
Prerequisite: Inkyo level 7+, Concentration (10 ranks), Wis 17+.
Benefit: By spending one Void Point, you may create, as a standard
action, any one non-magical item with a volume and mass less than or
equal to one-forth your own. Each round, you may spend another Void
Point to keep the item in existence. While this kiho feat is in effect,
you may not replenish your Void Points in any way, whether by your own
actions or the actions of another. When you are out of Void Points or
end this effect, the item fades into nothingness, returning to the Void.
This is considered a supernatural ability.
Fates Merciful Hand
You understand that the kharmic wheel turns and that those who do
good deeds will not go unrewarded, as this kiho feat demonstrates.
Prerequisite: Monk or Inkyo level 12+, Void Use, Depths of the Void,
Wis 14+.
Benefit: When using the aid another action to improve another
characters AC, you may redirect one attack per round to yourself (you
are affected normally even if you are out of range of the original
attack). If an attack would reduce you below zero hit points, you
immediately spend all of your remaining Void Points to cancel the
damage. This is considered a supernatural ability.
This feat cannot be used if you have less than half your maximum Void
Points.
Kawaru Focus
You are able to see the possible futures surrounding an item or set
of items and act upon that vision.
Prerequisite: Any one other kiho feat, Void Use.
Benefit: One of the most basic zanshin, this kiho reflects the
possible futures surrounding a set of items. It is even said to possibly
give insight into the next lives of those who hold the items in
question. The name of the kiho comes from the Kawaru coins that some of
the wisest heimin use to perform this peasant magic.
To use the kiho, the monk must focus upon a small item such as a coin
or yarrow stick and spend a Void Point. Thereafter, the monk can
generally sense the location of the items, as well as the well-being of
the person holding them. Any time the monk spends a Void Point
thereafter (during the duration of the Kiho) he learns the following:
approximate distance and location of the item, the identity of the
current holder (only if it is someone the monk has personally met), the
current Wound Penalties suffered by that person, and their general
physical and emotional state (happy, angry, asleep, poisoned, diseased,
etc.). This is only a momentary flash of insight; the monk cannot
monitor the targets location, read their mind, or home in on them
(though it is conceivable a monk could spend Void multiple times and
triangulate the targets position).
This kiho has a duration equal to the monks Void in hours.
Purity of Spirit
You become able to perform a complicated series of atemi touches,
resulting in a burst of pure chi that stuns your target.
Prerequisites: Monk or Inkyo level 9+, Stunning Attack, Void Use, Con
15+.
Benefit: The save DC of the characters stunning attacks is increased
by 4.
[end d20 section]
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