
2nd Edition Errata
Changes made in the 2nd printing of the L5R RPG Books
Player's Guide Changes
Page 82: New text: what you can spend Void on.
Spending Void
The uses for spending a Void Point during a game are as follows:
o You may spend a Void Point to roll and keep an extra die on any roll.
o You may spend a Void Point to gain 1 point of a skill you don't have
for a single roll.
o Shugenja may spend a Void Point to cast an additional spell in a Ring
within a single day.
o You may spend a Void Point to increase your TN to be hit by 5.
o You may spend a Void Point to activate certain Techniques and
abilities.
Page 83: New chart: skill ranks.
Skill ranks extend from 1-10, with 10 being the maximum level that you
can purchase in any skill.
Under ordinary circumstances,
Skill Rank Descriptor how long have you likely studied?
1 Beginner A month or two
2-3 Competent A year or more
4 Skilled Several years
5-6 Expert A decade or more
7-8 Famed Several decades
9-10 Legendary All your life
Pages 84, 87, 130, and 146: Fixed typo
Void (and Akasha) costs New Rank x 6.
Page 90: New text: horse speed.
These are the stats for a common riding pony, such as most samurai in
the Empire use for transportation. A pony may move (canter) three times
as fast as a human (Water x 15 feet per round; see page 164), and
gallops at twice this speed. A pony can walk all day, canter one
Rokugani hour a day, and gallop five minutes a day.
Page 91: New text: horse speed.
A Unicorn horse may move (canter) five times as fast as a human (Water x
25 feet per round; see page 164), and gallops at twice this speed. A
Unicorn horse can walk all day, canter two Rokugani hours a day, and
gallop for five minutes five times a day.
Page 112: Fixed typo
Sample character gets Sincerity 2 and according Insight adjustment to
115.
Page 124: No change
Free Fire Raise for Agasha shugenja left in.
Page 146: Fixed typos
Ronin get Gaze of Sun Tao technique. True Ronin get 50 Character Points.
Page 148: New text: ronin shugenja School Rank.
True Ronin Shugenja have no Affinity to any element, and no Deficiency
to any element. Clan Ronin or Ronin who studied at a clan school of
magic gain the Affinity and Deficiency of their school. Your ronin
shugenja has no School Rank. Instead, calculate his Insight Rank, using
the chart on page 87. Use this instead of School Rank when casting
spells.
Pages 154-155: Fixed typo
Switched headers on Earth and Water entries so they had the right Traits
associated.
Page 158: New text: Raises are Raises.
Certain character abilities allow a character to make Raises in
increments other than five (e.g. the Rank 2 Kakita Bushi Technique). A
Raise in some other increment than five is still a single Raise, whether
the TN is increased by 1 or by 20.
Page 159: New text: what you can spend Void on.
Whenever a character is making a roll, he may choose to spend a void
point. Spending a Void point allows you to roll and keep an extra die on
any action. You may also spend a Void Point to gain a single point of a
Skill you do not have for a single roll, allowing you to roll at the
original TN and reroll 10s.
Page 162: New Combat Chart text: fixed intro text and changed
weapon bonus.
These are other modifications that may affect an attacker's Attack Roll.
If these situations apply, the attacker adds or subtracts the given
amount from his Target Number (or die roll, where specified). The basic
Target Number to hit an opponent is his Reflexes x 5.
General
Attacker is using Off-hand: +10 to all TN
Attacker is using a weapon for which he has the specific weapon Skill:
+1 per Skill Rank to die roll while attacking with that weapon
Defender is motionless: TN is 5
GM's Guide Changes
Page 113: New sidebar: Animals' Void Ranks.
Where's the Void Ring?
A bear can't spend Void, so why do you need to know its Void Ring? The
answer: so you can know how many raises it can make. Raises aren't
entirely unlikely; animals might Raise to make a targeted attack on a
specific body part, like the throat or the eyes, or Raise to gain an
extra damage die.
In addition, a handful of spells, kiho, and other magical effects and
creatures (e.g. Wheel of Fortune, Kyoso no Oni) affect or are affected
by the target's Void Ring.
For the purposes of these spells, and for Raises, assume most animals
have a default Void Ring of 1. Most intelligent creatures (like ratlings
- see page 120) have a Void Ring of 2. More powerful NPC creatures may
have a Void of 3 or higher.
Page 125: New text: Casting a Maho Spell (from WoSL, p. 133).
New text: defined "Lost."
Casting a Maho Spell
A maho-tsukai who was once a shugenja maintains his previous School
Rank. One who learns from the kansen, like a corrupted peasant, is
treated as a True Ronin shugenja, and begins at Rank 1. When a
maho-tsukai casts a spell, he casts it like an ordinary elemental spell,
with the following exceptions.
An elemental shugenja rolls a number of dice equal to his Ring in the
spell's Element; a maho-tsukai rolls his Earth Ring, up to the point at
which he becomes Lost. (Characters who are under the control of Fu Leng
are Lost; this generally happens when their Shadowlands Taint Rank
becomes higher than their highest Ring. See Way of the Shadowlands for
details on Lost characters.) A Lost maho-tsukai instead rolls his Taint
Rank. A maho-tsukai keeps dice equal to his total School Ranks. For
instance, Yogo Junzo, who is Lost, has a Taint Rank of 6, is a Rank 3
Yogo shugenja and Rank 2 in the "Shadowlands School," rolls 6 dice (his
Taint Rank) and keeps 5 (his total School Ranks).
A maho-tsukai must spill the blood of an intelligent being on the earth
to cast maho spells. He must do a number of Wounds to the victim equal
to twice the spell's Mastery Level.
When he rolls to cast the spell, he gains points of Taint equal to the
difference between the TN and the number rolled, whether or not the
casting was successful. This can be minimized by carefully choosing
which dice to keep, but practitioners of maho always walk the razor's
edge.
A maho-tsukai does not cross off any spell slots when he casts a maho
spell. The energy required to cast the spell probably did not come from
the caster; whether or not it did, the lost energy is represented in the
form of Wound Levels, either to a victim or to the caster himself.
Page 232: New text: explicit oni School Rank equivalents.
Lesser Oni are equivalent to School Ranks 1-2; Moderate Oni to School
Ranks 3-4; powerful Oni to School Ranks 5-6.
Page 247: Fixed typo
Great Potential costs 3 for non-Bugei Skills, 8 for Bugei Skills, 10 for
an Element.
Page 251: Fixed typo
Junshin effect. Now reads "Must act honorably". |