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2nd Edition Experience Point Awards
Typically, a campaign will run from 1-4 times a month, and
each character will earn experience based on their actions and heroic
feats. Some campaigns will run more often; some will be much more
erratic. A good GM has a sense of pacing that allows him or her to
determine how 'rapidly' their characters should advance through the
levels, and how swiftly their skills and training should grow.
While giving 1-3 points of experience per game may be ideal for a GM
that is running more than once a week, or one who prefers a slower
running game, many players would like to see immediate results. A
Strength 2 character that becomes a Strength 4 character after two
months of play is exciting for players, and although unrealistic, has
merit in a role-playing game where the GM and players are focused on
"fun" (which is why we're all playing).
A gentle experience point curve would give players about 1-3 EP per
session. At this rate, it would take most characters about 12 sessions
to progress from Rank 1 to Rank 2, and about twice that long for further
ranks. A more moderate curve would dole out twice as many points,
handing out 4-7 points per session and promoting PCs somewhere around
the sixth game session, and every twelfth or so thereafter. A GM bent on
rapid promotion could give out 8 to 10 EP per session, with characters
hitting Rank 2 in their third or fourth session and blazing through a
Rank about every sixth session thereafter.
The experience point award per session is not set in stone. With the
expansion of scale from the first-edition rules, PCs have a higher
plateau to aspire to. Also, you can have a large spread in EP amounts.
In order to encourage staying in character, for instance, you could
award everybody three points, but give the person who was "best
roleplayer" at that session a further 3-point bonus. Be careful to
spread such bonuses around, though, since if one player always gets the
bonus, it breeds resentment among the others. Once again, never forget
that this is your game. Do what you want with it.
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